Mega Man Battle Network 6 Cybeast Falzar Game Boy Advance

  • Publisher: Capcom
  • Release Date: Jun 13, 2006
Metascore
63

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 2 out of 12
  2. Negative: 0 out of 12
Buy On
  1. After MMBN4 and MMBN5 which used different formulas than the older ones, MMBN6 goes back to a more traditional MMBN game system. The only big "gimmick" in this game is the evil spirit sections, and they are taken care of fast.
  2. Nintendo Power
    75
    Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]

Awards & Rankings

#5 Most Discussed Game Boy Advance Game of 2006
#6 Most Shared Game Boy Advance Game of 2006
User Score
8.2

Generally favorable reviews- based on 20 Ratings

User score distribution:
  1. Positive: 3 out of 6
  2. Negative: 0 out of 6
  1. Jul 21, 2016
    7
    Cybeast is pretty harmless but it can be annoying and repetitive at SO many points. Who wanted a sixth entry to this dying series? Some rapidCybeast is pretty harmless but it can be annoying and repetitive at SO many points. Who wanted a sixth entry to this dying series? Some rapid fan of mega man? Full Review »
  2. Aug 6, 2015
    7
    The gameplay has been polished, the story is somewhat fluent, the battle system is great and the graphics looks cool on the GBA at the time.The gameplay has been polished, the story is somewhat fluent, the battle system is great and the graphics looks cool on the GBA at the time. But, there is so much that could be done to the game. Full Review »
  3. Jun 19, 2012
    7
    If Battle Network 4 set the series astray, BN6 resurected it. This game has a more complicated storyline than any of the other games in theIf Battle Network 4 set the series astray, BN6 resurected it. This game has a more complicated storyline than any of the other games in the series, and adds much needed improvement to gameplay. The tedious chip sacrificing double soul has been set aside for a much welcomed cross-system that is free. This game tweaks even the folder rules which had been static since BN3, but was it really necessary? Battle Network 6 certainly did what the past two installments could not, but it still has that overall childish feel in the graphics and color schemes that 4 and 5 had. It wraps up the ending in a nice bow, but again I feel they went a bit too far on that end; some things should be left for the player to decipher on their own, such as the outcome of Lan and Mayl. As a standalone title, this game is one of the best on GBA but alongside Battle Networks 1, 2, and 3 this game is seems just a bit too childish and mediocre. I suggest skipping 4 and 5 altogether, but play this if you want to know how the series ends. Full Review »