• Publisher: Capcom
  • Release Date: Jun 13, 2006

Mixed or average reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 2 out of 12
  2. Negative: 0 out of 12
  1. 50
    Without the story, all your venturing through the game would be for naught. It's the redeeming quality that makes the back-and-forth, to-and-fro quests, the battles every five feet, and the unaltered appearance worth wading through. It's just something that you'll really have to want to do.
  2. Those who have played the games up to now and are somehow not burnt out on the gameplay could have some fun with what Capcom has put together here.
  3. Fans will no doubt ennjoy it, but if you never got into the series there's no reason to start now. [Aug 2006, p.93]
  4. After MMBN4 and MMBN5 which used different formulas than the older ones, MMBN6 goes back to a more traditional MMBN game system. The only big "gimmick" in this game is the evil spirit sections, and they are taken care of fast.
  5. For anyone that poured their heart into any of the last two or three games, however, Mega Man Battle Network 6 definitely comes across as been there, done that.
  6. 60
    If you've never seen the allure of the Mega Man Battle Network series, this latest installment isn't going to win you over. Even if you are a fan, the heavy sense of déjà vu might have you feeling a little apathetic by now.
  7. This series needs to get an overhaul bad. I think the developers have done just about everything they can with Lan at this time and they need to think of a new direction to take this game.
  8. 55
    When playing through Battle Network 6 we couldn't help but feel like we've already collected this chip, fought that fight and tracked down that meaningless item countless times. We've "been there, done that" five times already and veterans of the series will undoubtedly feel the same way.
  9. The graphics reek of four years ago, and animation is horrible.
  10. Despite there being some room for improvement, I have no problem calling Mega Man Battle Network 6 the series' best entry yet. [Aug 2006, p.86]
  11. Mega Man Battle Network 6 still has its underlying concepts straight, but can't quite shake off that sixth-game curse, which means it doesn't quite deserve that last tenth of a point.
  12. Slightly better than your average game that comes with an unintentionally comedic story. It's no shock that MMBN6 isn't trying to win over new fans, and on a system all but dead there isn't much need to innovate. It is what it is and fans of the series who aren't sick of the formula yet will love it.
User Score

Universal acclaim- based on 13 Ratings

User score distribution:
  1. Positive: 4 out of 4
  2. Mixed: 0 out of 4
  3. Negative: 0 out of 4
  1. Jun 19, 2012
    If Battle Network 4 set the series astray, BN6 resurected it. This game has a more complicated storyline than any of the other games in the series, and adds much needed improvement to gameplay. The tedious chip sacrificing double soul has been set aside for a much welcomed cross-system that is free. This game tweaks even the folder rules which had been static since BN3, but was it really necessary? Battle Network 6 certainly did what the past two installments could not, but it still has that overall childish feel in the graphics and color schemes that 4 and 5 had. It wraps up the ending in a nice bow, but again I feel they went a bit too far on that end; some things should be left for the player to decipher on their own, such as the outcome of Lan and Mayl. As a standalone title, this game is one of the best on GBA but alongside Battle Networks 1, 2, and 3 this game is seems just a bit too childish and mediocre. I suggest skipping 4 and 5 altogether, but play this if you want to know how the series ends. Full Review »