After MMBN4 and MMBN5 which used different formulas than the older ones, MMBN6 goes back to a more traditional MMBN game system. The only big "gimmick" in this game is the evil spirit sections, and they are taken care of fast.
Cybeast is pretty harmless but it can be annoying and repetitive at SO many points. Who wanted a sixth entry to this dying series? Some rapid fan of mega man?
The gameplay has been polished, the story is somewhat fluent, the battle system is great and the graphics looks cool on the GBA at the time. But, there is so much that could be done to the game.
Mega Man Battle Network 6 still has its underlying concepts straight, but can't quite shake off that sixth-game curse, which means it doesn't quite deserve that last tenth of a point.
If you've never seen the allure of the Mega Man Battle Network series, this latest installment isn't going to win you over. Even if you are a fan, the heavy sense of déjà vu might have you feeling a little apathetic by now.
When playing through Battle Network 6 we couldn't help but feel like we've already collected this chip, fought that fight and tracked down that meaningless item countless times. We've "been there, done that" five times already and veterans of the series will undoubtedly feel the same way.
Without the story, all your venturing through the game would be for naught. It's the redeeming quality that makes the back-and-forth, to-and-fro quests, the battles every five feet, and the unaltered appearance worth wading through. It's just something that you'll really have to want to do.
If Battle Network 4 set the series astray, BN6 resurected it. This game has a more complicated storyline than any of the other games in the series, and adds much needed improvement to gameplay. The tedious chip sacrificing double soul has been set aside for a much welcomed cross-system that is free. This game tweaks even the folder rules which had been static since BN3, but was it really necessary? Battle Network 6 certainly did what the past two installments could not, but it still has that overall childish feel in the graphics and color schemes that 4 and 5 had. It wraps up the ending in a nice bow, but again I feel they went a bit too far on that end; some things should be left for the player to decipher on their own, such as the outcome of Lan and Mayl. As a standalone title, this game is one of the best on GBA but alongside Battle Networks 1, 2, and 3 this game is seems just a bit too childish and mediocre. I suggest skipping 4 and 5 altogether, but play this if you want to know how the series ends.
I enjoyed it as a kid. Game has very cool battle and chip system and it's the main reason to play this game. Besides these I really can't find antyhing special in this one.
SummaryIn Mega Man Battle Network 6, Lan's father has received a job transfer and the family moves to Cyber City, a town known for conducting various technological experiments. Lan will meet new people and build new friendships in the real world while Mega Man befriends helpful Navis and encounters dangerous new enemies on the virtual plane. To...