Mega Man Zero 4 Game Boy Advance
  • Publisher: Capcom
  • Release Date: Oct 4, 2005

Generally favorable reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 14 out of 17
  2. Negative: 1 out of 17
  1. It looks incredible, sounds great, and plays beautifully...what's not to love? If you haven't yet tried out this excellent series, this is the best game to start on.
  2. What Zero 4 is is a deeper experience with lots of tiny extras tacked onto the classic 2D style gameplay that all Blue Bomber fans enjoy.
  3. This is a polished, dead-on addition to a franchise in which a sore thumb stands out.
  4. More accessible than ever. [Dec 2005, p.124]
  5. The controls are smooth and consistent, the graphics are sharp and the fighting is satisfying once you put in the practice.
  6. Despite any changes or additions, everybody knows what Mega Man is all about, and if you liked any of the previous games you'll probably like this one too.
  7. If you want replay value, then you probably want to count the 15 times you have replayed a level before beating it.
  8. The new weather system may not be a total revitalization of the series, but it does make it interesting to play the levels different ways.
  9. The Mega Man franchise strives ahead with the same solid and addictive gameplay, plus some added RPG elements and tweaks to please the fans.
  10. If your GBA hole needs plugging, this is a good choice. [Nov 2005, p.182]
  11. Rockman Zero 4 isn't going to score huge on the originality scale or alter anyone's mind about the state of Mega Man games. Yet, it's probably the best portable action oriented Mega Man title to date. [JPN Import]
  12. 80
    A refined version of an outstanding platformer series, and with games in this genre becoming more and more rare these days (especially good ones), it's hard to not recommend this title.
  13. Longtime fans will appreciate that it's easier to both outfit Zero with different weapons and manage his various special abilities in this game than it was in the previous one, but aside from some primarily cosmetic changes, this game plays just like every other Mega Man game does.
  14. 75
    Don't expect a whole lot new in Mega Man Zero 4. This is more a continuation of what's already been established in Mega Man Zero, Zero 2, and Zero 3.
  15. 65
    A sequel should use the foundation laid down by the games that came before it in order to leap forward. MMZ4, if anything, is a step backward.
  16. 60
    Despite the appealing presentation, it's generally a de rigueur platformer, and no more than par for the series. And with the wildly extreme difficulty settings, this is one for die-hards only.
  17. I don't care how good the gameplay is - it's been done to death. It's like releasing the game of checkers over and over with different colored game pieces.
User Score

Universal acclaim- based on 12 Ratings

User score distribution:
  1. Positive: 5 out of 5
  2. Mixed: 0 out of 5
  3. Negative: 0 out of 5
  1. Oct 26, 2013
    Really good controls, great music and improved difficulty level combines to an amazing game. Even though the gameplay is amazing, it gets repetitive sometimes. But it's still an awesome game. Full Review »
  2. MegamanfanX
    Oct 25, 2007
    Tha game's plot is perfectly excecuted, and gameplay is magnificent. the bosses and music are top-grade, and the new Zero Knuckle adds some thrill into the game. What bugs me is the easiness. What used to be the hardest game I own (Before I got into gaming.), is now possibly the easiest game ever, besides ZX. Full Review »
  3. FrankW.
    Mar 28, 2006
    Awsome game Zero's game's are the best.