- Publisher: Nintendo
- Release Date: Nov 17, 2002
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100Easily THE Game of 2002 in my book.
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100From beginning to end, Metroid Fusion is everything you could want from a Game Boy Advance game... Truly one of the greats. Long live Samus! [Jan 2003, p.120]
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100A brilliant return to the classic Metroid style of action gaming. [Dec 2002, p.212]
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100But what's most remarkable about the visuals is that no compromises were made. Although everything is big and bright, this hasn't meant the elimination of fine details.
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100Beautiful in both looks and sound, Metroid Fusion is simply a pleasure to play.
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100Take everything you loved about "Metroid" and "Super Metroid" and imagine them magnified, modified, and improved upon. [Dec 2002, p.92]
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100More consistently intense than any previous Metroid game. [Jan 2003, p.63]
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100The sound is phenomenal.
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99The key replay value in this game is getting the 5 different endings via getting more items and beating the game in less time. It is somewhat akin to getting the under 2 hours ending in the original Metroid.
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Every minute of the adventure is packed with excitement and intrigue as you set out to discover exactly who's behind the mysterious 'accident' that destroyed the station and killed everyone aboard.
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96One thing that sets Metroid Fusion apart from its predecessors is a clearly stated and well-developed storyline, including, for the first time, occasional monologues by Samus herself.
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95In reality, it will take a good 10 to 12 hours of hard playtime to go from beginning to end of Metroid Fusion, and it's an incredibly satisfying experience all the way through.
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95The game told me I finished in around 4 hours, but I played for at least ten. With tons of hidden items, and five different endings, this game is sure to keep you occupied. Metroid Fusion is a must own title.
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95Fusion is so good that if it weren't for the small, unlit screen, you wouldn't even be able to tell that it is a "portable" game.
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Probably one of the coolest stories ever to grace a platform/adventure game. And not only that, but the story actually is consistent with the games in the past.
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Easily the best classic 2D Metroid game yet, and even the best game on the handheld to date.
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95The control is perfect...all games should feel this good. [Spring 2003, p.27]
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92A little short but you'll love every minute of it. Deserves a place alongside "Advance Wars" and "Yoshi's Island." [NGC]
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As expected, the control is perfect. Samus' myriad movies activate with precision and ease - all games should feel this good. [Jan 2003, p.214]
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92A fantastic title. If you can forgive the linearity (after all, this is a GBA shooter/platformer) and the slight blips in difficulty, you'll be in for a real treat. You must own this game, after all, it's not very often Samus makes trips out these days.
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91Just too damn short! I logged in roughly six or seven hours and finished the game, though, those six or seven hours were some of the finest gaming hours of my life.
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Perhaps the only niggle that you can level at Metroid Fusion, is that the focus on strong story telling reduces the exploration aspect, an area that the Metroid series is virtually unrivalled in.
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90While the gameplay is faster, and more responsive than ever before, MF manages to feel even more claustophobic than in the past. That's a good thing. [Feb 2003, p.75]
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90My favourite 2D Metroid yet... [and] the best platform adventure the GBA has.
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90Simply the best adventure game currently available on the Gameboy Advance. It's tough, but rewarding, plays extremely well and is not a simple port like so many other of Nintendo's releases before it.
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This is one of those Game Boy Advance titles where the developers are producing with the ethic and quality of a GameCube title. That's a rare feat on this platform.
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What makes MF fun to play is its intelligent design.
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Hardcore Metroid fanatics may be turned off by the way the navigation computer holds your hand through most of the game, but all others will find an expertly crafted adventure title.
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90This is the stuff dreams are made of--tight control, classic Metroid gameplay and a few puzzling twists.
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90A little too short, but the secrets are bountiful, and the addition of power-ups that potentially fight back is sublimely ingenious.