• Publisher: Midway
  • Release Date: Aug 27, 2003
Metascore
75 out of 100

Generally favorable reviews - based on 14 Critics

Critic score distribution:
  1. Positive: 9 out of 14
  2. Negative: 2 out of 14
  1. There is a ton of stuff to uncover in this latest game, and the only thing they didn't include was any type of bonus for linking to the GameCube version of Mortal Kombat.
  2. One cool thing about this game is that, for owners of Deadly Alliance, you can hook up with this game and go head to head with a friend.
  3. All of the new multi-player options are the best reason to pick this one up. If you have one or more friends to link-up with, you're in for a great time. [Fall 2003, p.49]
  4. 85
    The focus on adding features -- both for single as well as multiple players -- keeps the design exciting and fun.
  5. Aside from all the juicy extras and great multiplayer features, Midway is still able to showcase some really solid fighting action that translates well on the GBA. If you’re a fan of the genre you can't go wrong with this one.
  6. 85
    The sheer number of gameplay modes the cart brings to the handheld keeps the action fresh whether you're tackling the forces of evil or just your buddy.
  7. All around, it's the same great handheld fighter with a host of much-needed and superfluous enhancements. [Aug 2003, p.104]
  8. The best portable version of Mortal Kombat to date.
  9. A good fighting game that offers a good variety of attacks and reversals, but the real stars are still the blood and fatality moves you'll see during each match.
  10. The animation is a little choppy and the graphics are often pixelated, but the action is nonstop and the play control is tight and responsive. [Sept 2003, p.139]
  11. Good fighting, awesome link up features, and incentives to keep playing, it's just not Mortal Kombat.
  12. 60
    If you already own "Mortal Kombat: Deadly Alliance" for the Game Boy Advance, then consider this the strictly optional, backwards-compatible 2.0 version.
  13. The controls are sluggish, and combos are difficult to pull off because of the GBA's tiny directional pad. [Sept 2003, p.134]
  14. 42
    What sort of waste of time is this vulgar mediocrity? [Sept 2003, p.55]
User Score

Generally favorable reviews- based on 7 Ratings

User score distribution:
  1. Positive: 3 out of 5
  2. Negative: 1 out of 5
  1. RobO.
    5
    D00d Bl0ke- EGM has every right to criticise the game 'cause of the tiny pad: you have to design within the constraints of the console.
  2. TomG.
    9
    The best Handheld Mortal Kombat ever. Better that Mortal Kombat Advance, that's for sure.
  3. D00dBl0ke
    8
    Ok, for a start, Electronic Gaming Monthly blaming the gameboys small pad...that isnt Midway, or Mortal Kombats fault, so dont attack the game just because your fingers are too large, fat boy. Aside from my fury at so called 'Reviewers', deep down this game still has the same core as other MK games. If you like the violence, gore and sick humour then many a fun day's to be had here, if you didnt/dont like the other MK games? Steer clear. In the modern day of gaming there still isnt much more satisfying than whapping the correct button combination to see your friends head lopped off. Full Review »