Rock 'N Roll Racing Game Boy Advance
Metascore
80

Generally favorable reviews - based on 12 Critics

Critic score distribution:
  1. Positive: 10 out of 12
  2. Negative: 0 out of 12
  1. In the same way that The Darkness can get away with coming on stage dressed in bright pink PVC jump suits, Rock N Roll Racing can get away with being a straight port of a fun, over-the-top and cheese-filled experience.
  2. A wonderfully complete game. It plays great, it has a good amount of strategy and depth, and it has impressive longevity.
  3. Great handling, great tunes, and really tough challenges. What more can you ask for from a driving title? Not much. [Fall 2003, p.52]
  4. This game's formula has been duplicated before, but it's still the king and will make the hours fly by. [Sept 2003, p.126]
  5. 85
    The game is incredibly fun and challenging, but if only the GBA team went one step further and recorded the best times on each track...
  6. This title is all about gameplay, which is magnificently presented on the Game Boy Advance. Above all, its raison d'etre is about fun and it succeeds admirably in delivering it.
  7. Blizzard's fast-moving racing game is at its most fun when you're playing it with someone else.
  8. The controls are very easy to pick up and get into, and the handling on the vehicles (even when they get upgraded or faster) was tight. The tracks can be repetitive, but still fun and most contain a number of jumps, powerups, and hazards to mess with.
  9. 80
    Mass Media has done a sterling job with the port, and if you can get past the slightly dated visuals, you'll find the heart of the stylish, carnage-filled ride beating away underneath.
  10. A fast but very simple fixed-angle racer with limited graphic appeal. [Sept 2003, p.139]
  11. Truth be told, Rock n' Roll Racing makes an interesting novelty game with some tough challenges but it follows the hackneyed gameplay format of just becoming more difficult using the same premise.
  12. Still a blast to play, but it's not as impressive as it once was and the controls suffer (specifically, using turbo doesn't always work) due to the GBA's reduced-button setup. [Sept 2003, p.80]

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