Sigma Star Saga Game Boy Advance
  • Publisher: Namco
  • Release Date: Aug 16, 2005

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 11 out of 34
  2. Negative: 2 out of 34
  1. The shooter is a dying breed, but Namco has found a way to revitalize it and make it contagious for both hardcore role-players who seek something fresh and twitchy fingered gamers who have long waited to see this genre evolve. [Aug 2005, p.109]
  2. SSS has great characters, a smart story and good-humored sensuality (but no belly dancing.) [Sept 2005, p.83]
  3. The best thing to happen to shooters in a long time. [Aug 2005, p.54]
  4. Obviously an effort that the developers poured their heart and soul into, and it shows. Everything about it is high quality and imbued with skill and care.
  5. 85
    It's difficult to recommend this game, because it is aimed at a very specific niche. But I will say that if you dislike shooters or aren't very skilled at them, definitely try before you buy.
  6. If you're going into Sigma Star Saga looking for the next R-Type or Thunder Force, you'll be sorely disappointed. But if you want a good, solid GBA game that brings something new to the table, it's a shoo-in.
  7. 80
    An absolutely beautiful game with great artwork, graphics and sound. If given a bit more time SSS could have been one of the GBA's premiere RPGs with its strong story and wonderful production.
  8. This is a tale of two definitely enjoyable but average games melded in a compelling, yet innovative manner. It comes with a reasonably interesting plot, moderate replay value with its four endings and bonuses on replays.
  9. Is the game perfect? No, it has some problems, but if you are willing to look past the little qualms, you will be surprised at what a remarkable game Sigma Star Saga really is.
  10. If you fancy saving the world from aliens on your DS, this is worth having a spin on. [Oct 2006, p.70]
  11. 75
    Though it strives to be something more significant, Sigma Star is basically a perfectly decent RPG cross-bred with the most uninspired shoot-em-up to be seen in ages.
  12. It's akin to Square's best work, though there aren't as many characters to latch onto and fall in love with.
  13. The gameplay, graphics, and sound are great and all, but it just isn't enough. The only real way to truly love this title is to not compare it to anything else, or it would just lead to disappointment.
  14. This is a game that was clearly inspired by any number of 16-bit classics, but Sigma Star Saga doesn't quite measure up to them. But for what it's worth, for a while it sure comes close.
  15. Although I appreciate Sigma Star Saga bringing an original idea to the RPG realm, the execution of this idea felt more like I was getting it drilled into my head rather than actually enjoying it.
  16. It is, however, very taste specific. A frantic, reflex-testing shooter this is not; it's all about the journey.
  17. 70
    A game with a severe identity crisis. On one hand, it strives to be an incredible role-playing experience; on the other hand, it attempts to lure gamers in with the promise of old school shoot'em up action. What it delivers is an amusing amalgamation of both worlds that is cleverly designed so that neither aspect overwhelms the other.
  18. 70
    The result, though a little awkward, is a hybrid with neither the depth of a true RPG nor the frenetic pace and art design of a pure-bred shooter. Both sides of the experience are fun, but less than stellar.
  19. After a couple of hours, the boring and repetitive game will strike you like a sack of knobs to the face.
  20. Although I appreciate Sigma Star Saga bringing an original idea to the RPG realm, the execution of this idea felt more like I was getting it drilled into my head rather than actually enjoying it.
  21. Either shooter fans will hate the overworld exploration levels that the RPG segments offer, or the RPG fans will hate the difficult shooting elements, but it wouldn't hurt either gamer to step out of their element for once and try something new.
  22. With a little more work and care on the WayForward's s part, Sigma Star Saga could have been up there with the many 16-bit classics that it was inspired by. Unfortunately, the developer just didn't manage to follow through.
  23. This game ambitiously combines several gameplay ideas but never figures out how to balance them against each other for a refined experience. If you're the kind of gamer who can be taken in by artful storytelling even in the absence of polished gameplay, give it a shot.
  24. If you want a compelling, complex storyline ripe with betrayal and confusion, go ahead and pick this one up. If you want something to whet your twitch appetite between Nanostray and whatever the next space shooter will be, then pass on this one, or try it before you buy it.
  25. 60
    The game certainly has its merits, but the over-emphasis on the random battle element really ruins the pacing of the game and the player's forward progress in the adventure.
  26. The combination of an RPG and a side-scrolling shooter isn't a bad one, but constantly switching between them so constantly makes for too much of a jarring experience.
  27. 60
    It's all very frustrating because Sigma Star Saga hints at greatness. More time spent tweaking the shooter mechanic and the leveling structure would have sent this game into the stratosphere.
  28. 60
    Sigma Star Saga won't be a winner with everyone because of its flaws and the lackluster RPG/shooting elements. However, if you stick with it you'll find a moving adventure with more spark than you might expect.
  29. With the game's over-reliance on backtracking and aimless overworld item hunts, another shooting segment is never more than ten seconds away, resulting in a jarring, disjointed flow... In the end, Sigma Star Saga does justice to neither of its two loosely conjoined games. [Oct 2005, p.95]
  30. Removing the forced random space battles, and maybe bookending them between the exploration levels would have helped this title immensely.
  31. Once you play through it there's little incentive to replay it. The lack of a multi-player mode relegates SSS to the rental category.
  32. 50
    Not a complete misfire -- the graphics and sound are fine, the control is tight, and WayForward continues to show the flair for character design first seen in Shantae -- but there's no saving a game where the core gameplay element is completely bland and uninteresting.
  33. 38
    A good idea ruined by a design team that tried to get too cute. This game would have been a classic if they worked the upgrade system on your craft's gunnery into your planetside firearm, and gave you, the character stats and upgradeables as well.
  34. An intriguing idea on paper, but the shooter and RPG elements just don't mesh that well. If the shooter side had more exciting, thumb-blistering action, it would have compensated for the rest of this dull package.
User Score

Generally favorable reviews- based on 6 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
  1. Aug 15, 2013
    Such a really good game, the story, the characters, the weird mix of side-scroll shooter and an RPG was really awesome, I know it's not gonna happen but I love to see a sequel, this title has so much potential Full Review »