A good idea ruined by a design team that tried to get too cute. This game would have been a classic if they worked the upgrade system on your craft's gunnery into your planetside firearm, and gave you, the character stats and upgradeables as well.
An intriguing idea on paper, but the shooter and RPG elements just don't mesh that well. If the shooter side had more exciting, thumb-blistering action, it would have compensated for the rest of this dull package.
The result, though a little awkward, is a hybrid with neither the depth of a true RPG nor the frenetic pace and art design of a pure-bred shooter. Both sides of the experience are fun, but less than stellar.