Sigma Star Saga Game Boy Advance

  • Publisher: Namco
  • Release Date: Aug 16, 2005
User Score
8.2

Generally favorable reviews- based on 6 Ratings

User score distribution:
  1. Positive: 4 out of 6
  2. Negative: 1 out of 6
Buy On

Review this game

  1. Your Score
    0 out of 10
    Rate this:
    • 10
    • 9
    • 8
    • 7
    • 6
    • 5
    • 4
    • 3
    • 2
    • 1
    • 0
    • 0
  1. Submit
  2. Check Spelling
  1. RyanB.
    Oct 18, 2005
    4
    This game tries to subscribe to the fact that blending _anything_ with an RPG is a good idea. Unfortunately for Sigma Star Saga, neither the dungeon crawling nor the battle sequences are even remotely compelling - which is unfortunate, the storyline seems like it's very enjoyable. The repetition is what really kills this game for me; level design in the battle sequences is This game tries to subscribe to the fact that blending _anything_ with an RPG is a good idea. Unfortunately for Sigma Star Saga, neither the dungeon crawling nor the battle sequences are even remotely compelling - which is unfortunate, the storyline seems like it's very enjoyable. The repetition is what really kills this game for me; level design in the battle sequences is practically non-existant, and the dungeon crawling is just plain unremarkable and sluggish to play. A nice try, but it falls really short. Expand

Awards & Rankings

#19 Most Discussed Game Boy Advance Game of 2005
#2 Most Shared Game Boy Advance Game of 2005
Metascore
68

Mixed or average reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 11 out of 34
  2. Negative: 2 out of 34
  1. netjak
    38
    A good idea ruined by a design team that tried to get too cute. This game would have been a classic if they worked the upgrade system on your craft's gunnery into your planetside firearm, and gave you, the character stats and upgradeables as well.
  2. An intriguing idea on paper, but the shooter and RPG elements just don't mesh that well. If the shooter side had more exciting, thumb-blistering action, it would have compensated for the rest of this dull package.
  3. 70
    The result, though a little awkward, is a hybrid with neither the depth of a true RPG nor the frenetic pace and art design of a pure-bred shooter. Both sides of the experience are fun, but less than stellar.