Sonic Battle Game Boy Advance
  • Publisher: THQ
  • Release Date: Jan 5, 2004

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 12 out of 28
  2. Negative: 3 out of 28
  1. A charming game with a riveting plot and, most of all, a fun and challenging engine at heart.
  2. Stuffed with enough game modes and options to make many console fighting games jealous. [Spring 2004, p.46]
  3. 90
    It offers up quite an astounding amount of depth for such a pint sized fighting game and allows for some truly exciting multiplayer madness.
  4. Not only does this game offer probably the best multiplayer Game Boy experience since "The Legend of Zelda: Four Swords," but the story mode, challenge mode, and excellent gameplay make it a great single player experience as well.
  5. The fighting constantly evolves and always has an angle beyond mere versus encounters. [Mar 2004, p.72]
  6. 80
    It does try hard to be what Smash Bros. is, and even though the game doesn't quite reach the same status Nintendo and HAL created for the Nintendo consoles, Sonic Battle has enough stuff to make it one of the top original fighters on the Game Boy Advance system.
  7. 80
    A fun game to bash around with, and it's one of the best Sonic offshoots the series has seen so far. If you can get over the odd balance, you'll find that it's also one of the best pick-up-and-play fighters on the GBA, too.
  8. Even though the controls are tight and responsive, you’ll be left wondering why your character didn’t pull off a move that you entered. Button mashing will probably work fine for most players, instead of trying to work on a particular move.
  9. A good substitute for "Super Smash Bros," and while you may find it lacking in certain areas, the fast-paced design and raucous battle mode more than compensate for the majority of the game's wholly subjective shortcomings.
  10. Sonic Battle’s strong point is definitely its visuals. Everything has more detail than you’d think with a GBA game.
  11. 75
    A solid and pleasantly deep arena beat-'em-up with lots of longevity, and through the presence of the Hedgehog and his posse adds absolutely nothing to the game, it's nice to see them getting work in these tough economic times.
  12. A surprisingly creative, fun take on mascot-driven fighting games.
  13. Moves are limited, but the overall experience is tons of fun. [Mar 2004, p.119]
  14. It's fun for a short period of time, easy to beat and doesn't have a strong multiplayer mode. A solid rental, but there are better games out there.
  15. 7 / 7 / 7 / 7 - 28 [Vol 782]
  16. 70
    The biggest problem with Sonic Battle is the poor game design in Story mode. Earning Skill Points, and thereby new abilities for Emerl the Robot, is a grueling ordeal.
  17. With a few more buttons to play with you could have a broader list of moves for the Hedgehog and also a decent amount of control.
  18. While the graphics and some of the battle moves are impressive, Sonic Battle would have made more sense as a minigame inside the last Sonic GBA release, the infinitely more playable "Sonic Advance 2." [13 Feb 2004, p.L2T 18]
  19. The moveset is extremely limited, the action can't be too fast-paced, and it's harder to battle in multi-player mode.
  20. The single player story mode is unspeakably repetitive, and the multiplayer games can be equally frustrating since the eight playable characters are seriously unbalanced. [Apr 2004, p.110]
  21. 60
    It's definitely not what most players have in mind when it comes to the speeding rodent, but for multiplayer-centric GBA owners, it's worth a ride.
  22. You can't fault a developer for trying something new with an old product but it does kind of feel as though Sonic is being thrown against many walls to see where he'll stick. Sonic Battle is not much more than a novelty.
  23. Combat ranges from freakishly unbalalnced.., and it all gets old very quickly. [March 2004, p.130]
  24. Won’t last long as a single player game - combat’s a little simple and the gameplay modes on offer are just too dry to provide any lasting entertainment.
  25. It looks good and the fights are simple while offering just enough strategy to keep from becoming too boring. It's too bad the same can't be said for the story mode, and an even bigger shame the best part of the game, a customizable character, can't be achieved without suffering through the single player experience.
  26. Fighting really isn't Sonic's strength - at least not with regard to good gameplay. He needs to be kept on his feet - a balled blur of blue - not flat on his face.
  27. Take a bowl of Capcom's Dreamcast title "Powerstone," add a pinch of Sonic then empty half of the mixture into the sink, and you have Sonic Battle.
  28. If ever a title were to prove that 3D fighters don't work with sprite-based characters on a small screen, Sonic Battle would be that game. Attack connection is nothing short of a joke and the appalling character balancing doesn't make it any funnier. [Feb 2004, p.116]
User Score

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 7 out of 8
  2. Negative: 0 out of 8
  1. Nov 8, 2013
    This game is far better than Sonic the Fighters. I like this game a lot, with many skills that Emerl can use, 10 characters to fight with, andThis game is far better than Sonic the Fighters. I like this game a lot, with many skills that Emerl can use, 10 characters to fight with, and multiplayer fun. This game can go well with your Sonic Advance Collection. Full Review »
  2. Oct 29, 2013
    AI's a moron.
    Everything else is great.
    AI's a moron.
    Everything else is great.
    150 characters? Really?
    Full Review »
  3. Nov 28, 2011
    Sonic Battle is a Party fighting game for the Nintendo Gameboy Advanced portable gaming console. The audio in my opinion is very hard on theSonic Battle is a Party fighting game for the Nintendo Gameboy Advanced portable gaming console. The audio in my opinion is very hard on the ears and not very enjoyable while the sound effects and voice clips are pretty generic overall. All of the characters have various different moves and abilties which makes every fighter unique. A fighting robot character is also included in which you can customize the movesets, stance, abilities and colour palette to your liking based on what you have unlocked which brings replaybility to get all abilities and to try different combinations of moves. The stages usually consist of a bland flat map with a few cube-like figures to stand on and have music that vary from addictive to forgettable but the annoying instrument choices make it hard on the ears for some. The modes in the game consist of Story mode where you can complete for each individual character, Challenge mode in which you aim for the highest score while completing all the battles successfully under a selected difficulty, minigames which are all multiplayer over a link cable except for one which is a Knuckles themed minesweeper game that can be played in single player, single matches either with AI opponents or with friends over a link cable with one to four fighters and editable settings like lives, teams and stages. The storyline consists of Eggman trying to take over the world with robots that can mimic the abilities of who they watch and one of these robots manages to get into the hands of Sonic, his friends and his rivals. The battles can vary from extremely easy to extremely difficult and almost random intervals which leads to a really strange difficult curve. The battling system consists of simple combos, attacks to launch enemies airborne, air attacks that can harm and/or slam them into the ground with amazing force, running attacks, a healing/charging ability and three special signature moves of the types "Trap" which is a special move which plants a trap in the arena, "Air" which is a special move done in the air and finally "Ground" which is a special move done on the ground. The game will start out extremely difficult unless you grind experience points and abilities for your customizable robot character. You will realize after awhile that the AI opponents are extremely stupid. If you get far enough away from one, they will sit there and charge energy until you come within their range, on a rare occasion, they may come after you after a certain time period expires. They are also easy to lead around the arena and lead face first into your incoming attacks. AI opponents usually refuse to block or get out of the way or block when launched by an upward strike which can lead you to easily juggling them with the same upward strike until they lose their current life and respawn or are eliminated form the match if on their last life. You can also spam your special move that they aren't resistant to for easy KOs. The game overall is decent if playing solo and even better with friends to play with on multiplayer, its limited and flawed in areas while amazing and varied in others. Full Review »