- Publisher: Namco
- Release Date: Jan 28, 2002
- Critic Score
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95It is incredible! I have not enjoyed a portable game this much since the Game Boy Advance's launch.
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95It is incredible! I have not enjoyed a portable game this much since the Game Boy Advance's launch.
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Special mention going to the sound effects and music which are superb, every blow and block is recreated whilst a thumping tune plays in the background.
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90Special mention going to the sound effects and music which are superb, every blow and block is recreated whilst a thumping tune plays in the background.
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90A must if you want a great portable fighting game.
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90A must if you want a great portable fighting game.
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88Easily one of the most technically impressive GBA games out there, and probably the best portable fighter as well.
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88Easily one of the most technically impressive GBA games out there, and probably the best portable fighter as well.
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85An extremely pretty game and a relatively fun game, though it's more fun if you include an actual human opponent into the mix.
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Tekken is pretty kick-ass on the Game Boy Advance... The game looks great. [Mar 2002, p.90]
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85Tekken is pretty kick-ass on the Game Boy Advance... The game looks great. [Mar 2002, p.90]
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85An extremely pretty game and a relatively fun game, though it's more fun if you include an actual human opponent into the mix.
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85Despite its small stature, the game packs more punch than many brawlers 10 times its size. [Summer 2002, p.32]
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85Despite its small stature, the game packs more punch than many brawlers 10 times its size. [Summer 2002, p.32]
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83Compared to the massive rendered cutscenes in "Tekken 3," Tekken Advance looks like a small-scale side story of the series, rather than a fully-fledged sequel.
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83Compared to the massive rendered cutscenes in "Tekken 3," Tekken Advance looks like a small-scale side story of the series, rather than a fully-fledged sequel.
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80Namco may have had to cut a few corners to fit the 3D fighter onto Nintendo's handheld, but the end product looks and feels enough like the original game to succeed.
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80Namco may have had to cut a few corners to fit the 3D fighter onto Nintendo's handheld, but the end product looks and feels enough like the original game to succeed.
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80By combining solid pixel animations with awesome scaling and rotation effects, the developers have achieved an impressive, psuedo-3D effect.
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80Put into perspective and it being an ambitious "hit the ground running" success by Namco, Tekken Advance is a stunning achievement for GBA and deserves the praise lavished on it.
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80By combining solid pixel animations with awesome scaling and rotation effects, the developers have achieved an impressive, psuedo-3D effect.
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80Put into perspective and it being an ambitious "hit the ground running" success by Namco, Tekken Advance is a stunning achievement for GBA and deserves the praise lavished on it.
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A polished 2D fighting game that won't disappoint the core audience of Tekken fans, but one that's also accessible enough for those simply looking for a well-made fighting game to play on the go.
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A polished 2D fighting game that won't disappoint the core audience of Tekken fans, but one that's also accessible enough for those simply looking for a well-made fighting game to play on the go.
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Designed to please hard-core Tekken fans. [Dec 2001, p.172]
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70Designed to please hard-core Tekken fans. [Dec 2001, p.172]
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Tekken loses out big time by not supporting the GBA's one-cartridge multiplayer feature. [Feb 2002, p.172]
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58Tekken loses out big time by not supporting the GBA's one-cartridge multiplayer feature. [Feb 2002, p.172]
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User score distribution:
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Positive: 3 out of 3
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Mixed: 0 out of 3
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Negative: 0 out of 3
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AndrewM.9
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[Anonymous]10Very interesting and challenging.