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60A just-above-average portable action-platformer that, while enjoyable throughout in most instances, is marred by repetitive gameplay, a short campaign with no replayability and an archaic password save system, which is my biggest pet peeve with GBA games and one flaw I'll never be able to forgive in this day and age.
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If you want something to entertain your children on a long drive to grandma's house, try having them watch a movie. That might actually keep them occupied longer than The Incredibles: Rise of the Underminer would.
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