Pandora Tomorrow, when compared to most GBA ports of console games, is a triumph. You can tell that the developers really took the time to make a game that is worth playing, not just slapping a Splinter Cell label on a half-hearted game.
Although Sam looks cool while monkey swinging and rolling from cover to cover, grabbing guards by the neck and knocking them unconscious, the whole thing feels a bit like a technical demonstration, rather than entertainment.
We're just a little underwhelmed that the sequel is a slight update to last year's game. There are definite improvements to the design, sure. But the weaknesses of the original game shine through even more strongly in Pandora Tomorrow.
Graphics and sound are excellent, but the level design is uninspired and repetitive. Its control scheme is effective and easily mastered, but some of the moves are clumsy to execute and can lead to costly mistakes.
It's not very realistic - the A.I. is really dumb...Even though Pandora Tomorrow looks and feels a lot like Pandora Yesterday, that doesn't mean it's not a good game. A little slow, a little frustrating, sure, but still fun. [May 2004, p.78]