Metascore
68

Mixed or average reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 8 out of 19
  2. Negative: 2 out of 19
  1. 70
    We're just a little underwhelmed that the sequel is a slight update to last year's game. There are definite improvements to the design, sure. But the weaknesses of the original game shine through even more strongly in Pandora Tomorrow.
  2. The game basically controls well and looks good, but it's difficult to the point of excess, and it has no lasting appeal once you get through its nine tough missions.
  3. Probably the most addicting aspect of this game is that you never really know what to expect. The suspense can virtually kill you.
  4. Often frustrating, but overall it's a worthwhile experience that's unlike anything else. [May 2004, p.108]
  5. 75
    At first, the billion movements Sam can do and the stealth action will make you and your thumbs very happy, but you'll soon grow tired of the game's intentionally slowed pace.
  6. 70
    It's not very realistic - the A.I. is really dumb...Even though Pandora Tomorrow looks and feels a lot like Pandora Yesterday, that doesn't mean it's not a good game. A little slow, a little frustrating, sure, but still fun. [May 2004, p.78]
  7. Mediocre in every sense of the word.
  8. 50
    The problem is that every positive quality is hopelessly undermined by a single flaw: the game just doesn't work.
  9. This title is not as groundbreaking as it is to other platforms simply because the audio-visuals haven’t taken a jump on Nintendo’s handheld.
  10. The killer visuals just can't disguise the repetitive levels and frustrating trial-and-error missions. [May 2004, p.108]
  11. Graphics and sound are excellent, but the level design is uninspired and repetitive. Its control scheme is effective and easily mastered, but some of the moves are clumsy to execute and can lead to costly mistakes.
  12. Pandora Tomorrow, when compared to most GBA ports of console games, is a triumph. You can tell that the developers really took the time to make a game that is worth playing, not just slapping a Splinter Cell label on a half-hearted game.
  13. The bottom line is, if you played the first Splinter Cell on GBA, there is absolutely no need to play Pandora Tomorrow as it is the same game.
  14. Although Sam looks cool while monkey swinging and rolling from cover to cover, grabbing guards by the neck and knocking them unconscious, the whole thing feels a bit like a technical demonstration, rather than entertainment.
  15. Although not quite as surprising as it was last year (I don’t think anyone expected a handheld Splinter Cell to be that good), it’s still a solid experience.
  16. PT is not worth your time or money. Almost every aspect of the game feels rushed. [June 2004, p.91]
  17. As engrossing as it is nerve-wracking, the game could've been great. Instead, it'll just have you sweating - and dodging - bullets. [Summer 2004, p.32]
  18. Very few action videogames for GBA can match up to TCSC: Pandora Tomorrow for GBA and what it is doing for the GBA generation.
  19. What the game lacks in complexity, it gains in easy-to-understand controls and smooth gameplay. [June 2004, p.120]

There are no user reviews yet.