- Publisher: Activision
- Release Date: Jul 31, 2002
- Critic Score
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77There are problems with the game's length and with the iffy AI, but a lot of that is offset by how well the game's many elements are balanced and by its nifty graphics.
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60A very routine, somewhat unimaginative game design, with very little innovation in its gameplay and slight absence of a true gaming challenge.
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Loaded with high-octane action and adrenaline-soaked thrills. [Oct 2002, p.198]
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Its uninspired gameplay is capable of inducing a few ZZZs. [16 Sept 2002, p.159]
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While xXx does nothing to expand on the old genre of big-guy-with-big-guns action games, it does provide a solid five or six hours of decent platforming action. [Oct 2002, p.204]
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Fans of the movie and even fans of the genre should steer clear of this disappointment.
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50XXX isn't without its charms, although they might best be appreciated in a quick two-days borrow from a cash happy friend.
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40Like so many other motion picture adaptations, the game lacks the special effects and dialogue that make the film entertaining.
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One major flaw in the games level design, is how not one of the levels seems to have anything to do with the movie.
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Though xXx may have nice graphics and music, its gameplay is highly tedious.
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xXx is so cookie-cutter action, it's actually sad... The 2D portions are just total crap. [Oct 2002, p.86]
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30A shoddy piece of license work with flashes of potential (which the film has in bundles) but too much is gaming by numbers, and overall it leaves you cold.
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About as soulless as the faceless Activision suit that signed off on its feast of mundane side-scrolling. [Oct 2002, p.94]
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User score distribution:
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Positive: 1 out of 3
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Mixed: 1 out of 3
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Negative: 1 out of 3
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ZanderC.0Why the hell did thay make a gba game on an exstreme sports movie and not have any extreme sports?
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B.S.5
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TimV.10Great!