• Publisher: Konami
  • Release Date: Mar 14, 2006

Mixed or average reviews - based on 6 Critics

Critic score distribution:
  1. Positive: 2 out of 6
  2. Negative: 0 out of 6
Buy On
  1. Computer Games Magazine
    The translation ot what seem like a bazillion Yu-Gi-Oh! cards to a handheld game isn't easy, but for the most part this is as perfect a translation of a CCG as you could wish. [July 2006, p.88]
  2. The game was made for a very specific (albeit large and ravenous) audience, and I think that that audience will be pleased with the game.
  3. The latest iteration of Yu-Gi-Oh! is a very solid package. The tried-and-true game mechanics of the card game translate well into the video-game version.
  4. Ultimate Masters is ultimately far short of a masterpiece. It's Total Eyestrain Theatre.
  5. Nintendo Power
    It's getting to be that Yu-Gi-Oh! trading-card games have longer titles than shelf lives. [Jun 2006, p.87]
  6. But even if card battling has slightly gotten your interest, Ultimate Masters is worth a look...although it's far from ultimate.
User Score

Generally favorable reviews- based on 9 Ratings

User score distribution:
  1. Positive: 7 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 2 out of 9
  1. Dec 6, 2015
    Criminally underrated Ultimate Masters is a large improvement over its predecessors and the definite card simulator on the GBA.

    It included
    Criminally underrated Ultimate Masters is a large improvement over its predecessors and the definite card simulator on the GBA.

    It included nearly every card at the time of its release, and now uses the actual TCG packs with similar card rarity ratios. It can be a lot of fun to try and get 100% on every set and opening the packs feels more like the real thing. I you're longing for the nostalgia of opening a legend of Blue eyes set, save the hundreds of dollars and see if you can get you're fix opening the cards on here and watching some youtube videos.

    For the first time on the GBA, card artwork is also visible without needing to view each card individually. Not only is this more visually appealing, but it helps you recognize what each card is.

    The game also has plenty of AI opponents, all of which have interesting decks, and none of which are blatantly stupid ( they will double destroy a monster with the same atk and attak with another if they get a good advantage) or psychic ( will never attack a face down with high defense or attack when you have a powerful trap) as was the case in many early games. these opponents are a large step up from the early games where you played characters from the show with largely basic decks. Still, it would be nice to have kept them in for nostalgia, and to have some weaker characters to play weak decks with.

    The game also has lot's of carefully crafted duel puzzles that show a different side of yu-gi-oh and really take some careful thinking as well as some interesting theme/limited duels, encouraging you to make and use many different decks. It is a shame however that many of these theme duels have unique opponents and decks to play against, yet they are not in free play mode. So you can not play them with every deck type/will get no DP( currency used to buy card packs) if you beat them without the correct victory conditions. despite this, once you have beaten most challenges you will unlock a CPU that will play one of your own created decks, giving unlimited variety, you can also play against a friend by linking up. At the time of release there was little reason to play the real thing!

    It's a shame this game didn't get the attention earlier yugioh games got from the public like eternal duelist soul, because it clearly had a lot of work put into it. If you're looking for a great GBA game in the puzzle/card game category this is the cream of the crop.
    Full Review »
  2. FrozenB.
    Apr 29, 2006
    engrossing! Eventful and innovative!