ZooCube Game Boy Advance
  • Publisher: Acclaim
  • Release Date: May 14, 2002

Mixed or average reviews - based on 11 Critics

Critic score distribution:
  1. Positive: 6 out of 11
  2. Negative: 1 out of 11
  1. 78
    ZooCube isn't as much a puzzle game as it is a game of quickness and endurance.
  2. While it definitely isn’t going to start a new trend in the puzzle gaming industry, it is a nice new concept and will quickly have you sucked into the deceivingly addictive gameplay.
  3. I know the developers could've created slightly more interesting backgrounds, and thrown in a few more music tracks. [July 2002, p.93]
  4. 74
    While the addictive gameplay remains [from the GameCube version], all things animal are replaced with generic geometric shapes and run-of-the-mill sound effects.
  5. Zoocube isn’t quite as timeless as Tetris, but puzzle fans are sure to find themselves huddled in front of their GBAs for hours trying to make it to the next area.
  6. A test of reflexes. [June 2002, p.154]
  7. It’s this ‘just one more go’ addiction that the very best classic puzzle games thrive on, but ZooCube sadly seems to lack.
  8. Under pressure of shapes coming at the block from multiple sides, it's sometimes hard to distinguish between the bluish-green hexagon and the greenish-blue hexagon, and to position them accordingly.
  9. It’s a fresh concept on the falling pieces bit, and it’s fun too. That’s the most significant distinction.
  10. Making a game that requires the user to move a cube in all directions with a D-pad is tough. This causes a major flaw in the control scheme.
  11. The addition of multiplayer (and co-op even) really extends the shelf life of a rather good puzzle game.

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