Mixed or average reviews - based on 17 Critics

Critic score distribution:
  1. Positive: 2 out of 17
  2. Negative: 2 out of 17
  1. This is definitely an experience that is best shared, but even if you are forced to play alone, you won’t find a more challenging or visually stunning Batman experience than Rise of Sin Tzu.
  2. It's ultimately a pretty basic beat-'em-up, but the strong production values and a solid combat system make for a gratifying experience.
  3. Certain aspects such as the graphics and the virtual simulated store have merit, but the gameplay itself doesn't push this game ahead of the pack.
  4. Surprisingly good, but also painfully unreplayable.
  5. Gameplay is not deep, but it's fast and exciting. [Jan 2004, p.158]
  6. It’s just a derivative brawler game with a Batman-sugar coating.
  7. 65
    Lacking that magic spark, Batman is frustrating in its simplicity. Delve into this one if you're a Batman fan, but be prepared for the story to be the most (if not only) motivating play mechanic.
  8. While a lot of good ideas went into Batman: ROTS, the execution turned Batman goodness into controller-throwing-near-DVD-in-the-microwave frustration.
  9. Ironically, Batman: Rise of Sin Tzu has more extras than many superior games. This title is absolutely stacked; it’s just a shame you won’t want to play for as long as the game could theoretically last.
  10. If you look on the bright side, the game is better than "Dark Tomorrow." However, it’s worse than the old Batman the Movie coin-op.
  11. I’ve never seen better vocal acting and cut-scenes in a videogame. It’s just like the cartoon show, only more mature.
  12. No, it’s not nearly as bad as Kemco’s travesty, but there’s nothing compelling about it. Having all of the unlockable moves and techniques means nothing if there’s no real need to have them there...Simply mashing the B button will get you from start to finish with little trouble.
  13. Though the action is on the repetitive side, unique aspects help the game rise a notch above average. [Nov 2003, p.73]
  14. An unforgiving difficulty level and harsh time limits severely undercut the fun... [and b]am-powing hordes of goons becomes achingly repetitive over time. [Nov 2003, p.172]
  15. On any system the combat stinks, but on the 'Cube, it's absolutely horrid. [Dec 2003, p.159]
  16. A flawed, tiresome combat system and bland level design should be reason enough to stay out of Gotham.
  17. Not only is the gameplay not fun, it is downright boring. The button mashing beat ‘em up is a genre that needs to be done away with and this game is a perfect example why.

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