Metascore
75

Generally favorable reviews - based on 27 Critics

Critic score distribution:
  1. Positive: 17 out of 27
  2. Negative: 0 out of 27
Buy On
  1. The actual game play in Bloody Roar isn't as deep as say, VF4, but on the flipside, it's a game that's easy to pick up and play. Though you certainly won't beat the game by being a button-masher.
  2. Game Informer
    80
    Besides the unique zoanthropic morphing, this release won't do much for hardcore fighting fanatics, but as I've said before, it's a great release for newcomers to the ring. [Apr 2002, p.78]
  3. It's good but lacks having any special feel. It's got all the ingredience of a fighter that we have all grown towards and learnt to love.
  4. 80
    It's instantly accessible, but lacks the depth and attention to detail that would give it any real longevity...[but] significantly better than BR3 on the PS2. [Apr 2002, p.106]
  5. Thanks to the new backgrounds, improved graphics, extra characters and loads of unlockable goodies it almost seems like a semi-sequel to BR 3.
  6. 78
    In terms of gameplay, longevity and room for growth, however, Bloody Roar: Primal Fury just doesn't have the legs to compare to the likes of Sega's "Virtua Fighter" series or Namco's "Tekken" and "Soul Calibur" games.
  7. With astonishing new graphics, and a rock solid gameplay style that is mostly untouched from the previous games, Primal Fury was worth the wait.
  8. A graphically superb experience with solid, although not as detailed fighting controls.
  9. The near endless replay value of searching out new and original juggle combos is alone almost enough to warrant a purchase.
  10. If you are looking for a standard fighter for your Gamecube, then this is your only option. Keep in mind though that there are far better fighters for other systems.
  11. 100
    It's a beast-changing, head-slapping, jaw-ripping brawler with attitude and style and sex - always a good combination.
  12. 77
    It's a lot of fun to play -- tight control mixed with a fair amount of moves and combos (but not enough), and then the strategic element of beast transformations, proves very addictive.
  13. It might not have the depth as some of the other fighting games, but it's still fun.
  14. The control is very fun and initiative, but does lack variety in the move sets.
  15. If you've played Virtua Fighter so many times that you can win a fight with your eyes closed, then I recommend buying Guilty Gear XX, but if you are a die hard 3D fighter fan, then you may as well try this one, if only as a rent.
  16. Impressive graphics, a simple yet pleasant combat system and multiplayer fun balance out the issues of sound and gameplay depth.
  17. The AI within the game will tax most gamers, event the fight fans among you.

Awards & Rankings

50
24
#24 Most Discussed GameCube Game of 2002
22
#22 Most Shared GameCube Game of 2002
User Score
8.3

Generally favorable reviews- based on 22 Ratings

User score distribution:
  1. Positive: 15 out of 22
  2. Negative: 0 out of 22
  1. Jul 22, 2017
    8
    Its a solid game. The graphics are good (but not the best) and the movements are smooth. I like the way of fighting because you have to makeIts a solid game. The graphics are good (but not the best) and the movements are smooth. I like the way of fighting because you have to make strategies to win, the existence of two modes (beast and human) adds an extra challengue. Full Review »
  2. Apr 29, 2013
    10
    This is one of my favorite games on the Gamecube system.

    The first thing that drew my attention to this game were the graphics. They look
    This is one of my favorite games on the Gamecube system.

    The first thing that drew my attention to this game were the graphics. They look very good, even today. It has a very polished look, from the interface to the detailed characters. The biggest achievement is that the game manages to capture an anime look for its characters without using a cartoony style.

    For some reason, though, the game wasn't very popular at the time of its launch. Part of this was a timing issue, I believe. The Gamecube was still new and everybody was expecting a lot of innovation.

    It's true that it can be difficult even for me to find people that are willing to play the game with me. There are primarily two things that cause this reaction.

    The first one is that there are big differences between the characters. Characters tend to have their advantages and weaknesses. If you select a character at random, it might behave in particular ways that can cause some confusion. The way the game was meant to be played is to start with the characters in the order they were listed in the menu. Start with Yugo and Alice and so on these "starter" characters tend to have covered all areas, with moves for all situations. Only after you become comfortable with them move onto characters such as Uriko and Ganesha, which are more specialized.

    The second issue that seems to confuse new players is that the game is very combo-oriented. If you connect moves in the proper order, you can unleash a chain of 17 hits that seem impossible to stop. So it can be quite frustrating for the other player, as he presses buttons and realizes that he cannot do much during a combo. The game becomes very fun once your adversary learns to string combos too.

    All in all, it is a very good product. Especially considering that it wasn't developed by a huge team with fabulous budgets.
    Full Review »
  3. Mar 17, 2012
    8
    [Spanish] Bloody Roar es un juego de peleas que nos va a dejar con la boca abierta, tanto por lo destruibles de su escenario como por su[Spanish] Bloody Roar es un juego de peleas que nos va a dejar con la boca abierta, tanto por lo destruibles de su escenario como por su simplicidad, es el típico juego que es fácil de aprender pero dificil de dominar.... recomendado para los amantes de la lucha :D Full Review »