If you are looking for a standard fighter for your Gamecube, then this is your only option. Keep in mind though that there are far better fighters for other systems.
This is one of my favorite games on the Gamecube system.
The first thing that drew my attention to this game were the graphics. They look very good, even today. It has a very polished look, from the interface to the detailed characters. The biggest achievement is that the game manages to capture an anime look for its characters without using a cartoony style.
For some reason, though, the game wasn't very popular at the time of its launch. Part of this was a timing issue, I believe. The Gamecube was still new and everybody was expecting a lot of innovation.
It's true that it can be difficult even for me to find people that are willing to play the game with me. There are primarily two things that cause this reaction.
The first one is that there are big differences between the characters. Characters tend to have their advantages and weaknesses. If you select a character at random, it might behave in particular ways that can cause some confusion. The way the game was meant to be played is to start with the characters in the order they were listed in the menu. Start with Yugo and Alice and so on these "starter" characters tend to have covered all areas, with moves for all situations. Only after you become comfortable with them move onto characters such as Uriko and Ganesha, which are more specialized.
The second issue that seems to confuse new players is that the game is very combo-oriented. If you connect moves in the proper order, you can unleash a chain of 17 hits that seem impossible to stop. So it can be quite frustrating for the other player, as he presses buttons and realizes that he cannot do much during a combo. The game becomes very fun once your adversary learns to string combos too.
All in all, it is a very good product. Especially considering that it wasn't developed by a huge team with fabulous budgets.
It's a lot of fun to play -- tight control mixed with a fair amount of moves and combos (but not enough), and then the strategic element of beast transformations, proves very addictive.
The appeal of over-the-top effects, non-interactive finishing moves, and buxom ladies has a short expiration date. If you're a fan of the franchise, then this is the best Roar yet.
I love this game. I'm not sure why Bloody Roar didn't catch on like Dead or Alive and Tekken did back in the day. Bloody Roar is a great game with a stand out feature of every fighter having an animal form that gives new heights to the combo potential of a character. There are all the modes you could ask for in a 3D fighter here, and plenty of fun to be had with the combat system even today. The only thing I could have asked for was an in-game command list, because there was not one. Other than that, finding custom combos and discovering your character is a blast!
Generally, 3D fighters of the Game Cube era (and sometimes this era) have a hard time with its speed and combo system, Primal Fury is not only good at it, but it also comes with a nice and pretty presentation.
Primal Fury kickstarts with a rad anime cinematic that centers around the starting rooster, and gives you a general idea of every character just by the looks of them, this gives us a really great topic, character design, every playable character is amazing, from their stylistic choices to body language, you can have a pretty good guess of their personality just by looking at them, their beasts counterparts are also extremely well designed, which takes us to the real deal of this game, the difference between this fighting game and the others is the possibility of transformation into a beast form, which make you more powerful by a certain amount of time or conditions, think of it like a Super Sayan form, you can also transform into a second form called 'Hyper Beast' which is more powerful but it takes from you some hp and is pretty limited but more powerful.
Overall, the balance between characters is good, at least from an amateur point of view, there are some characters that deal more damage but doesn't have a lot of range, other ones that have more delay or are more tricky to do combos, speaking of combos I liked quite a lot how the combo system is pretty friendly and you can set a lot of combinations and maintain things fresh. One of the things that I really liked was that every character has an animated ending, the bad part is that they tend to be very brief and also can feel a little out of context (maybe for fans of the past games it can make more sense?), another little issue is the number of characters, they're only 16 and some of the can feel a little similar.
All in all, you'll have a great time playing Primal Fury, you can have fun playing it solo, at least to unlock endings or characters, and also have a good time playing locally. Maybe is not a masterpiece but certainly is a very good game.
Its a solid game. The graphics are good (but not the best) and the movements are smooth. I like the way of fighting because you have to make strategies to win, the existence of two modes (beast and human) adds an extra challengue.
[Spanish] Bloody Roar es un juego de peleas que nos va a dejar con la boca abierta, tanto por lo destruibles de su escenario como por su simplicidad, es el tÃpico juego que es fácil de aprender pero dificil de dominar.... recomendado para los amantes de la lucha :D
SummaryPunch, kick and smash your way to the top in the deadliest beast-warrior fighting tournament of all time! Choose one of 14 fierce fighters, and transform into its "Hyper-Beast" alter-ego to defeat all challengers. The action comes to life on the Xbox with high-resolution graphics and spectacular special effects running at a bla...