Metascore
66

Mixed or average reviews - based on 10 Critics

Critic score distribution:
  1. Positive: 2 out of 10
  2. Negative: 1 out of 10
  1. Younger players out there will get a kick out of the solid controls and bright environments, while more advanced players can appreciate the challenge and depth of the included boost system.
  2. This may be a touch disappointing to hardcore fans of "Crash Team Racing", but anyone looking for a solid kart racer should be quite pleased.
  3. 74
    A solid adaptation of a PSOne game. The problem is that the same exact game has been made dozens of times and CNK does very little to further the cause. It's a kart racing game like any other.
  4. 7 / 6 / 7 / 7 - 27 [Vol 183; 16 July 2004]
  5. The karts are fast and the power-ups are creative. [Feb 2004, p.148]
  6. It's all a little generic and heavily recycled, but the powerslide system from "CTR" pulls it together. [Dec 2003, p.85]
  7. A pretty generic kart racer that is enjoyable, but flawed where it counts: the racing. It's a little too easy to win races, and once you beat it all, there's very little for you to keep coming back to.
  8. The gameplay feels nearly identical to "Crash Team Racing's" (PS1), even down to the speed-boosting wumpa fruits, so if you loved it before, you'll still love it, and if not...not. [Jan 2004, p.110]
  9. It just doesn't have that extra degree of enjoyable gameplay, innovation, audiovisual nuances and addictiveness to make it a serious contender in what is now a very saturated and cutthroat gaming genre.
  10. 33
    First of all, there's the asinine boost system. As in the previous game, you must link powerslides to keep your boosts going, forcing you to keep your kart at a 45-degree angle during races. Blech.

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