• Publisher: Nintendo
  • Release Date: Jun 23, 2002
Eternal Darkness: Sanity's Requiem Image
  • Summary: This horror story spans generations, so you must relive the blood-soaked history while conjuring spells, solving puzzles, and slaying supernatural beasts. Whether you're creeping around as the Roman Centurion, Cambodian villager, or any of the other characters, the psychological thriller will challenge you to use your mind as well as your might. The story is historically based and features many significant real-world events and locations, including the blood-soaked fields of the Somme, the jungle-ridden temples of Angkor Wat, the deserts of Persia, and the haunted vales of Rhode Island. Expand
Score distribution:
  1. Positive: 40 out of 41
  2. Negative: 0 out of 41
  1. A game that plays you with its unique sanity effects, that forces you to adapt to over a dozen characters and that holds no punches when it comes to the horror of Lovecraftian agents plotting out demise, Eternal Darkness will be a significant milestone in gaming for years to come.
  2. 100
    Developers of 3D games should study the camerawork in "Eternal Darkness." It's quite simply a stunning technical achievement.
  3. The enemies are repetitive, the puzzles are simple, and players aren't given much freedom to explore, but what is here is fun to play -- thanks to an interesting story, excellent sound effects, and well-animated visuals.

See all 41 Critic Reviews

Score distribution:
  1. Positive: 44 out of 54
  2. Negative: 4 out of 54
  1. 10
    This game will scare you. I didn't believe it was possible to feel so much fear and despair while playing a game. I don't think any other horror game past or present has even come close to this one. A classic. Expand
    • 1 of 1 users said yes
  2. GregK.
    6
    I started a new game in Eternal Darkness: Sanity's Requiem the other day. When this game came out, all the reviewers talked about how it was the Greatest Game Ever, and how unique and cool and fun it was. And for the first playthrough, they are right. If you were anything like me you played through the game with a deliberately low Sanity Meter just to see all the insanity effects. And the storyline was complex enough (actually, I don't think I fully got what was going on the first time) to be interesting through the whole game. But on the second playthrough? Not so great. Skip the cutscenes, strip away all the insanity effects (since you've seen them all several times over by now) and you're left with a bland, slow-paced and quite linear action-adventure game. For me it's way too easy and at times very annoying (those stupid Trappers keep teleporting me, gaaaah). Underneath the sanity gimmick, this game is seriously lacking in gameplay meat. There are only three different types of enemies (which come in 3 variations each) that you'll see across the entire 10 hour playtime. I don't have enough interest to play up to the repetitive ending part where you have to backtrack nine (!) times. And there is I think one lone unlockable, where you beat the game three times over and you're given the ability to play through with unlimited life, mana and sanity. Whoopee. Don't get me wrong: this game is a trip the first time through. If you haven't played it, you owe yourself a rental. But it's too bad this game doesn't hold up on multiple plays. Nobody else has yet duplicated the Sanity Meter, but the rest of the game's mechanics have been refined in a half dozen games since ED's release. Expand
    • 0 of 0 users said yes
  3. MonkeyC.
    2
    Boring anti-cheese game with no replay value whatsoever!
    • 0 of 3 users said yes

See all 54 User Reviews

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