Mixed or average reviews - based on 19 Critics

Critic score distribution:
  1. Positive: 4 out of 19
  2. Negative: 1 out of 19
Buy On
  1. 68
    The more you play it, the more repetitive it feels. There also isn't that much call for strategy beyond "don't die" -- due to your streamlined movements and lack of intelligent A.I.
  2. As an example of unabashed, often exuberant Britsoft that pulls out the SRPG's staples and rebinds it in approachable ease, Future Tactics is remarkable, deserving of cult status. [Aug 2004, p.99]
  3. The graphics can only be described as awful, missions are boring, and combat ranges from dull to frustrating. [June 2004, p.123]
  4. AceGamez
    A bit of a missed opportunity. If it hadn't tried to be so cutesy and cartoon-like it would have been more gripping. It's by no means a bad game and it is quite endearing and strangely addictive in its own way, but with so many truly great console games coming out at the moment, this seems a little out of place.
  5. games(TM)
    One of the most frustrating aspects is the unbalanced difficulty curve. You're thrust into some tough and often unfair opening levels, only to find the challenge dropping dramatically as you progress deeper into the admittedly enjoyable storyline. [Sept 2004, p.116]
  6. One of the most entertaining games I have played in a long time.
  7. A good game that could have been much better. As it is, the game brings a lot of great ideas to the table, but its lack of cohesion will distract fans of turn-based strategy, while action gamers are likely to be frustrated by the game's slow pace.
  8. What upset us most is that as a novel idea that shows an occasional flash of genius, you genuinely want to love Future Tactics. Unfortunately, the sad truth is you can't love this game because deep down, you know it will never love you back.
  9. It has some decent ideas and concepts, let down by bad enemy A.I. and very repetitive gameplay.
  10. The bottom line is that the game is just too repetitive.
  11. It has some very unique and inspired game mechanics (the targeting system, for example) and does a number of things well.
  12. By cutting down or even eliminating the essential RPG elements the fans will lose their interest quickly, while the action addicts will not appreciate the turn-based system.
  13. Nintendo Power
    Though not a bad concept, the story is terribly cliched and the aiming system may make some players nauseous. [June 2004, p.120]
  14. Play Magazine
    The targeting system, offensive and defensive balance and especially the design are all surprisingly adept, as is the integrated story, about nomadic Earthlings on the run from alien hordes. [June 2004, p.61]

There are no user reviews yet.