- Publisher: EA Games
- Release Date: Nov 22, 2004
- Also On: DS, PlayStation 2
User Score
6.7
out of 10
Mixed or average reviews- based on 12 Ratings
User score distribution:
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Positive: 6 out of 12
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Mixed: 3 out of 12
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Negative: 3 out of 12
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JoshH.Dec 4, 20046If your looking for awesome multiplayer action this is not the one. Go back to playing night fire. Without a radar in this game it gets old sneaking up on your friends and shooting them in the back.Where's the challenge? Campaign mode is ok but its missing something.
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DanielM.Dec 5, 200410Brilliant 10 times as good as n64 goldeneye.
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MichaelW.Feb 17, 200510
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JamesP.Sep 26, 20061
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MattR.Oct 30, 20075I think this franchise for the most part has turned out great games, leaving good memories to all gamers, but Rogue Agent not only fails to equate to EoN or Nightfire, its a miserable FPS altogether. The multiplayer function is the only saving grace of this game, allowing for limited entertainment, but entertainment nonetheless.
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BlueFalconDec 23, 20042Nightfire & Everything Or Nothing >>>>> Rogue Agent. This game is seriously uninspired. That's 2 series EA Los Angelos has butchered (Medal of Honor being the other one).
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Apr 9, 20127A rather simplistic FPS. There really isn't too much to say about this one. Great graphics, good gunplay and great environments. Splitscreen multiplayer is fun, but there's nothing outstanding.
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May 22, 20134I haven't played too many James Bond game but GoldenEye: Rogue Agent is not a good game and probably one of the worst first person shooters for the Gamecube. The graphics are lame and the controls are repetitive at best.
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70Then there's the mostly drab level design, the 'who cares' story and the often repetitive gameplay.
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Rogue Agent is the result of design by committee: a safe, reasonably accomplished but uninspiring offering which neither excels nor progresses its genre in any way. [Christmas 2004, p.82]
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30We're cataclysmically disappointed that Rogue Agent even exists. Just when it seemed like EA had pulled its socks up and become a real unstoppable force with games to match its resources, we get this ' perhaps the most cynical and cobbled-together excuse for a key release we've ever seen. [Christmas 2004, p.111]