User Score
6.7

Mixed or average reviews- based on 14 Ratings

User score distribution:
  1. Positive: 7 out of 14
  2. Negative: 3 out of 14

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  1. DanielM.
    Dec 5, 2004
    10
    Brilliant 10 times as good as n64 goldeneye.
  2. MichaelW.
    Feb 17, 2005
    10
    I thought the game was brillient and the shooting look realistic the explosions look real and the gun fire was brill i have even bought the both for ps2@game cube and i have not stoped playing the one for the playstation two i have nearly completed it i first rented it out to see what it was like and i enjoyed it very well the snipper gun is the best in the game next to the m4 and machineI thought the game was brillient and the shooting look realistic the explosions look real and the gun fire was brill i have even bought the both for ps2@game cube and i have not stoped playing the one for the playstation two i have nearly completed it i first rented it out to see what it was like and i enjoyed it very well the snipper gun is the best in the game next to the m4 and machine gun's and the explosions are like realistic the gun fire sounds relistic to. Collapse
  3. May 9, 2015
    9
    GoldenEye: Rogue Agent is far best 007 game i have ever player,
    the Splitscreen is fun too and modes are at best as well!
    the game however lacks bots but not really a big deal
Metascore
60

Mixed or average reviews - based on 35 Critics

Critic score distribution:
  1. Positive: 6 out of 35
  2. Negative: 7 out of 35
  1. Then there's the mostly drab level design, the 'who cares' story and the often repetitive gameplay.
  2. Rogue Agent is the result of design by committee: a safe, reasonably accomplished but uninspiring offering which neither excels nor progresses its genre in any way. [Christmas 2004, p.82]
  3. We're cataclysmically disappointed that Rogue Agent even exists. Just when it seemed like EA had pulled its socks up and become a real unstoppable force with games to match its resources, we get this ' perhaps the most cynical and cobbled-together excuse for a key release we've ever seen. [Christmas 2004, p.111]