• Publisher: Sega
  • Release Date: Mar 18, 2002

Mixed or average reviews - based on 18 Critics

Critic score distribution:
  1. Positive: 3 out of 18
  2. Negative: 3 out of 18
  1. An unwieldy pitching system and terrible fielding result in a twin killing for those expecting to connect with a fast-paced baseball game.
  2. At the very least, this is nowhere near the zany, offbeat baseball game ads promise.
  3. Mediocre at best. [June 2002, p.118]
  4. 60
    The gameplay is easy to grasp, but while good for some short-term fun, it ultimately falls short.
  5. The gameplay formula [is] a complete and utter catastrophe. [May 2002, p.84]
  6. No matter how many games I played, I regularly gave up shallow bloop and in-the-gap inside-the-park homers because I couldn't gel with the computer's logic of who should be fielding the ball.
  7. 80
    Quirky and not for everyone, but it has an engaging charm and an addictive pitcher/batter interface that make it stand out.
  8. The complete antithesis of "All Star Baseball 2003." It relies on tons of big hits and arcade action in general to keep its brand of baseball interesting.
  9. A game with fundamental flaws that limit its appeal to both the casual player and the ardent baseball guru.
  10. 65
    It's a good overall game, but could have been a refreshing title had it redirected its focus and gone all out in either direction -- sim or arcade.
  11. Cleaner looking than "Triple Play," but lacking solid mechanics in the pitching and fielding.
  12. 62
    Fast at points, tedious others, with a clear emphasis on batting, but no way to really direct one's hit angle or power.
  13. The pitching engine makes both pitching and hitting very realistic. [May 2002, p.134]
  14. A foul-tip among baseball games, Sega should have taken a vastly different direction from Acclaim’s sim series if it wanted to succeed with a truly arcade take on the sport.
  15. I got a lot more of a simulation than I could have imagined.
  16. Home Run King's secret lies in its easy to assimilate control mechanism and killer visuals. [April 2002, p.59]
  17. HRK has High Heat beat in graphics, but its gameplay lags way behind.
  18. It’s as though Wow Entertainment couldn’t decide whether it wanted the game to be a sim or an arcade-style title. It ends up borrowing elements from both sub-genres, and as a result is decidedly average.

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