Killer7 GameCube


Mixed or average reviews - based on 57 Critics

Critic score distribution:
  1. Positive: 38 out of 57
  2. Negative: 5 out of 57
Buy On
  1. 91
    One of the most unique titles ever to hit a console, as well as one of the Gamecube's best. It uses an original art style with simplistic gameplay to create a unique and addictive experience.
  2. If your looking for a good mature action/ adventure game that makes you think in more ways then one, do yourself a favor and pick up Killer 7.
  3. 90
    The title's incredible atmospheric power is derived from how the presentation is conveyed through gameplay, and how the resulting simplicity helps strip the pacing down to a fine line.
  4. games(TM)
    Between gamers' potential lack of patience and the people needlessly dismissing the title after half an hour simply because it's 'trying too hard', many are going to miss out on one of the most unique and rewarding gaming experiences of the last few years. [Aug 2005, p.120]
  5. AceGamez
    It's eye-candy from start to finish - sometimes you forget you're playing a game and feel like you're controlling the outcome of a blockbuster film instead. The boss battles are some of the best I've experienced, the graphics are some of the best I've seen, the musical score will make every game I review after this one pale in comparison and the unique gameplay will be something that I miss when I finally have to put this gem down.
  6. Play Magazine
    Vile and bizarre, refreshing and absorbing, Killer7 is an aggressive blessing to cleanse us from the masses. [July 2005, p.70]
  7. The plot has so many subtle nuances of political and social commentary; you could dissect it for days on end and still not completely understand it. The ending alone will leave you thinking for hours, pondering the different story twists and turns.
  8. Ultimately, Killer7 is both an interesting and creative game. The controversial control method needs some getting used to and may turn off certain gamers, but if you give it a chance, you'll find yourself intrigued with the game and its amazing story.
  9. But for us mature gamers out there a game like this is akin to seeing a great rated R flick. Don't miss Killer 7, with all the critical reviews putting it down as a waste of time, it would really be a shame if you miss out on this.
  10. Laced between the confusing story, unique gameplay, and interesting sounds is SUDA 51's dream of a game that breaks all boundaries and really tries something new and innovative.
  11. A great start for what will hopefully become a style of console gaming that will grow, meet many improvements, and finally show the world that art and videogames can, indeed, be one.
  12. If you consider yourself a true gamer (and one who's able to buy Mature games legally), you absolutely must play Killer 7, period.
  13. While it's certainly too violent and heavy for kids under 18 (as the appropriate ESRB rating states), and perhaps too ramblingly intellectual for every taste, Killer 7 is a brilliant piece of work when taken as a whole.
  14. Nintendo Power
    The pacing and movement restrictions (particularly in areas where the paths take needlessly circuitous routes) will frustrate players who are looking for more conventional play, but for those who stick with it, the experience will be highly rewarding. [July 2005, p.96]
  15. 85
    The overall package of the game is excellent and should be considered in any hardcore gamer's collection.
  16. Just like a Lynch movie, debate over the merits and meaning of Killer7 will no doubt rage for months to come, if not years. But just as some dismiss surrealism as trivial waffle, others will find great delight and much scope within the fixed parameters of what is presented here.
  17. Greater than the sum of its parts. It's pretentious and can be frustrating or tedious at times. And it's also one of the most unusual, politically charged, and thought-provoking video games since "Metal Gear Solid."
  18. A stylish visual panache grabs your attention early and a straightforward control scheme makes the game accessible to everyone.
  19. With Killer 7, Mr. Suda has taken the classic adventure genre, injected it with an incredible amount of hallucinogens, and put his own stamp on Capcom's classic design philosophy. It's a mad world in there; are you mad enough to enter?
  20. Recommending Killer 7 is frightening, much like recommending A Clockwork Orange, or Pulp Fiction, or Eraserhead. The art we love is not always universally enjoyable, but we all want to share that favorite special vision with others, while still worrying about what they will think. We offer our sincere but guarded blessing to Killer 7.
  21. 81
    Players who can look beyond the control mechanics will find a truly bold and intriguing adventure game lurking within Killer 7's beautiful cel-shaded visuals. This is a game that oozes style from beginning to end and also one with a story so brutally off-the-wall that it practically demands your attention.
  22. A game whose characters and storylines are far more engaging and confrontational than any number of big-balled third-person grit-'em-ups, presenting subjects like domestic abuse, politics and grisly execution without getting bogged down in them.
  23. It's difficult to shake the sensation that Killer 7 is an important production, as paving for future creative leeway if nothing else. But its likely love/hate status is testament to just how adamant it has attempted to be in its flair for extraordinary presentation. [Aug 2005, p.84]
  24. The dark stylish action is a perfect backdrop to a rather good story and the beautiful cel-shaded look to the entire game is a refreshing and an effective way to engage any gamer.
  25. It represents a welcoming step away from the masses of clones, while its serious tone, portrayed in equal doses of graphic brutality and absurd comedy will keep those willing to persevere hooked on the edge of the seat awaiting the sounds of cackled laughter.
  26. 80
    The movement system of the game is extremely commendable although I can imagine some people finding it terribly annoying.
  27. Twisted, deep, engrossing and genuinely different. It's a very grown-up experience, stretching what games can be and making set-piece based scare-em-ups like the recent "Doom 3" look horribly crude and simplistic in comparison.
  28. Gamers eager for something different and darker will eat Killer 7 up. Whereas some gamers will absolutely loathe the game because it takes time to get into and time to relearn controls. [JPN Import]
  29. 80
    An experience first and a game second. Players going into it with that in mind should enjoy this immensely, those looking for a deep gameplay experience may want to try before they buy.
  30. Computer Games Magazine
    It's brilliant and obscure and like all the best satire, you probably don't even know that it's laughing at you. [Oct 2005, p.88]
  31. If you stick with it you'll be generously rewarded with a twisted tale that'll leave you guessing until the very end. It also doesn't hurt that the game is quite easy on the eyes, featuring slick cel shading that is liquid cool.
  32. The brilliantly stylised comic-book visuals are extraordinary. However, many will tire of the lengthy loading times and protracted dialogue but the script includes clever pop culture references and political commentary.
  33. It's a strange collection of weird imagery, gorgeous graphics, impressive music, and a crazy story that'll hold your curiosity. Note that in that list I didn't say anything about the gameplay.
  34. It is different - no doubt about that - but rest assured months from now people will still be talking about that game that turned convention on its ear and showed that there are still some ideas left untapped. It's just too bad there isn't more of a game here of which to speak.
  35. Originality in the storyline and art design boost Killer 7 from being one of the bunch to a game worth taking a look at, and maybe one that will set a precedent for others to come in the same line.
  36. No game can claim to be as visually and aurally stunning as Killer7. There has been no video game as heavily and expressively stylised before, with the beautiful, cel-shaded visuals forming an integral part of the game, rather than a back of the box bullet point.
  37. Game Informer
    At the end of the day, I walked away with a handful of great memories and the satisfaction that I had experienced something so innovative and insane. Unfortunately, I also left Killer7 with an insatiable hunger for answers and clarity. [July 2005, p.115]
  38. What will keep you playing isn't the gameplay, or even the story, exactly, but just wanting to figure out what the hell is going on. Let it take you with it and you won't be sorry.
  39. On first inspection Killer 7 appears to be a confused, disjointed mismatch of ideas, but on closer examination some of its inner beauty will slowly begin to shine through. Before you knock it, appreciate the fact that it really couldn't have been done any other way. The upshot is that Killer7 shouldn't be played so much as actually 'experienced'.
  40. 70
    If its creepiness, truckload of style, and inventive concepts sound appealing, then by all means give it a shot. On the other hand, if you think the repetitive shooting, ho-hum puzzles, and inability to actively control your characters' movements will flip your smile upside down, then it might be best to avoid this in favor of another play through "Resident Evil 4" or "God of War."
  41. It's absolutely fantastic to see something like this given a worldwide release on PS2 and GameCube in such a risk-averse climate, and Capcom deserves kudos for giving the game its support.
  42. By being different and daring and altogether difficult, it has alienated many. But by sticking to their (un-)fashionable guns, their purist vision and actually getting the game out there (with a Mature rating, no less), Capcom have created something of worth - and something worth remembering for years to come.
  43. It just feels like an incomplete work that got too much artistic style and far too little gaming substance.
  44. 70
    For every artistic triumph the game unveils, it also bundles an equal number of peculiar design choices that make for a largely confusing whole.
  45. Pelaaja (Finland)
    It's difficult to score killer7. Its unique atmosphere and unique style almost manage to bury the faults evident in the game mechanics and the fact that the game is very simple. For those who aren't that much into style, killer7 doesn't offer much more than a straightforward shoot 'em up with lacking puzzles. [July 2005, p.57]
  46. If you want to see a game push beyond the conventions of game narrative, then Killer7 is worth renting. But prepare yourself to be consecutively thrilled, confused, provoked, annoyed and bored senseless.
  47. 60
    A rail shooter at best, Killer 7 oozes all kinds of artistic flair. It's just too bad nothing was left for gameplay.
  48. 60
    If this one had gameplay to match its story and visuals, we'd be looking at a Game of the Year candidate.
  49. It's hard to recommend picking up Killer7, even as a curious experiment or artistic statement, when so much of the actual gameplay screams to put it down. [Aug 2005, p.108]
  50. Killer 7 is the kind of videogame that will give parents' nightmares. This is the videogame that every parent thinks their kids are playing. It's the culmination of everything naughty and taboo. It's only meant for adults. If kids are playing this game then their parents are not doing their job.
  51. Were it not for the bizarre control scheme, the whole game could be artwork.
  52. 50
    If you have a choice, between getting the GameCube and PS2 version of the game, go for the GameCube. The semi-frequent load times are significantly shorter on Nintendo's system, and the graphics look slightly better.
  53. Because like all art, it's subjective – I may not know art, but I know what I like. And I don't like this. For something truly "art wothy" try "Eternal Darkness: Sanity's Requiem."
  54. We admire the effort and love the style, but we expect our video games to be first and foremost good games, not good art. That's a bonus, not a foundation. Despite our appreciation for those that push the boundaries of game design, Killer 7's lofty ideas come crashing down in a flurry of bad gameplay decisions, proving that sometimes weird isn't quite enough.
  55. While it has an amazing cell-shaded, anime-influenced look that's both stylish and striking, it also has totally unnatural and unnecessarily complicated controls that make it impossible to play.
  56. netjak
    Yeah, the art direction is incredible. While the story isn't particularly mind-blowing, it is serviceable and entertaining. But the control scheme is so awful and frustrating, clearing the game is more a matter of patience with poor layout than any skill or talent.
  57. 0
    At best, playing the game is like having someone shout in your ear for 15 hours straight. At worst, it's like getting a high colonic with balsamic vinegar.

Awards & Rankings

#6 Most Discussed GameCube Game of 2005
#4 Most Shared GameCube Game of 2005
User Score

Generally favorable reviews- based on 68 Ratings

User score distribution:
  1. Positive: 31 out of 35
  2. Negative: 1 out of 35
  1. Oct 31, 2011
    if you like resident evil or action and puzzle solving adventures this is a must have......original and mad i LOVED this game
  2. [anonymous]
    Oct 26, 2008
    A game that is unlike any other, a psychological thriller with many layers of symbolism creating a story that is unmatched in many aspects. A game that is unlike any other, a psychological thriller with many layers of symbolism creating a story that is unmatched in many aspects. The gameplay is great, and also unique, combining on-rail shooting, puzzle-solving, and first-person shooting. Full Review »
  3. DemonicAngel
    Jul 17, 2005
    Quite, quite extraordinary. This is a game that has polarized opinions among the critics. Some think it's utterly fantastic. Others Quite, quite extraordinary. This is a game that has polarized opinions among the critics. Some think it's utterly fantastic. Others think it's pretentious drivel. I am definitely on the "fantastic" side. In killer7, you play as Harman Smith, a legendary wheelchair-bound assassin who has the mysterious ability to change his physical form to that of one of 7 split personalities, each with their own style, personality (well, duh), weaponry, strengths and weaknesses. The game plays like a combination of rail shooter, first-person shooter, point-and-click adventure and RPG. None of the gameplay elements are especially innovative or original in themselves, but somehow the game becomes greater than the sum of its parts, thanks in no small part to a unique, arresting and utterly gorgeous visual style that draws inspiration from animé, comic books and film noir to create a downright bizarre atmosphere. If you've an open mind and are tired of clones and sequels, give killer7 a try. You might just be surprised. Full Review »