Mega Man Network Transmission GameCube

  • Publisher: Capcom
  • Release Date: Jun 17, 2003
Metascore
65

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 8 out of 28
  2. Negative: 4 out of 28
Buy On
  1. Would I be getting a great classic Mega Man game with minimal Role Playing Game elements, or would I get more of a true Battle Network type game? I was quite satisfied to find out that this game has a near perfect balance of both.
  2. 90
    Fans of Mega Man's pure platforming adventures might be put off by the chip idea, while fans of the RPG Mega Man might not enjoy the platforming aspect. It's a bit of a catch-22. However, Capcom and Arika did a fantastic job of melding the two together.
  3. This wonderful plot, as charming and exciting as it may be, sadly interferes with what was once a staple of the franchise, the ability to play the first 8 stages in the order you desire.
  4. 82
    While not quite perfect, it's one of the most worthwhile Mega Man platformers in years, as it shakes the boat in a bunch of cool ways.
  5. The game only loses points because of limited replayablility and a poor story.
  6. Plays like the 2-D games of old, which is great news to any Mega Man fan.
  7. A little less difficulty in the early going, ramping up later on would have helped, but anyone that can get past the first few stages will find Network Transmission oddly satisfying and a great deal of fun.
  8. While I wished they had done a little more to push the story graphically, the challenge and solid 2D action were enough to keep me going.
  9. The action is addictive enough to try and finish it, which will take about 15 hours.
  10. Nintendo Power
    72
    The highly stylized graphics and familiar music add to MMNT's atmosphere perfectly. [July 2003, p.144]
  11. 70
    Little room for personality, not many instances of clear level design, and not a whole lot of time before the game gets dull. [June 2003, p.104]
  12. 70
    One of the oddest things about Network Transmission is the game's learning curve that bucks convention by starting out frustratingly difficult and getting progressively easier.
  13. 67
    I found some of the levels, particularly during boss fights, to be difficult to the point of becoming tedious, and that's never a good thing.
  14. A potentially fun, but ultimately frustrating, entry in the series, and fans of the Battle Network universe would be much better off sticking with their GBAs.
  15. Play Magazine
    67
    Looks fantastic and has excellent level design but is ridiculously hard for the wrong reasons. [Aug 2003, p.77]
  16. GameNow
    67
    There's a lot to like about Transmission, but its difficulty really drags it down. If you can handle it, though, you'll have a good time. [June 2003, p.37]
  17. Game Informer
    63
    It's definitely different, but in ways that are detrimental to the experience you'll have with it. [June 2003, p.108]
  18. GMR Magazine
    60
    With a less-frustrating difficulty level, revamped weapons system, and a graphical look that wasn't so...dull, Transmission could have been very good. [June 2003, p.72]
  19. There's a bit more up and down, certainly, but all that really distinguishes it is the sharp, cartoony look, smooth framerate (even if we couldn't find a 60Hz option) and web-like interface for loading each level.
  20. Electronic Gaming Monthly
    60
    This is the toughest game the series has ever offered, and the extreme challenge will annoy, frustrate, and ultimately eradicate nearly every gamer who attempts to tackle it. [June 2003, p.120]
  21. If you never played a Mega Man Battle Network game, play the GBA versions in numeric order to understand and to get the most out of the game. This is a game that probably could have been great if some design issues were worked out.
  22. It's as if the balanced half-action, half-RPG formula of the Network Series was just tossed into the classic Mega Man action mold, creating an unbalanced partial-RPG with a merely satisfactory mix of action.
  23. netjak
    55
    The biggest problem, though, lies in the game play. When you first run into an area, you'll find it, more often than not, mind-bendingy difficult.
  24. I think most disappointing for me was how Transmission lost a great opportunity to expand on the concepts "Battle Network" was built on.
  25. Mega Man the side-scroller – a classic. Mega Man Battle Network – a good RPG. Mix the two together – a slow-paced, awkward Mega Man title that doesn't live up to the series' name.
  26. Edge Magazine
    40
    Something of a departure, sure, but it's nothing new. Falling awkwardly between action and strategy, it's unlikely to satisfy anyone other than rabidly obsessive fans of the character.
  27. Cheat Code Central
    40
    Combines some of the best elements of past games but still fails to deliver what should be a near-perfect gaming experience. It's like a stew that just doesn't blend.
  28. 40
    A huge step backwards for the series.

Awards & Rankings

75
51
#51 Most Discussed GameCube Game of 2003
User Score
7.6

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 5 out of 8
  2. Negative: 1 out of 8
  1. Jul 21, 2016
    8
    Its good but still flawed. Don't get me wrong this game is great but doesn't mean this amazing game doesn't have any mistakes. Don't listen toIts good but still flawed. Don't get me wrong this game is great but doesn't mean this amazing game doesn't have any mistakes. Don't listen to the bad reviews please don't. Full Review »
  2. Nov 10, 2011
    9
    Loved it. It's a very good blend of traditional 2D megaman with RPG style elements. In terms of difficulty, it was just right. punishing someLoved it. It's a very good blend of traditional 2D megaman with RPG style elements. In terms of difficulty, it was just right. punishing some times, but nothing "Nintendo hard". More bosses and Chips would have been nice. Definitely recommended! Full Review »
  3. MatthewD
    Jan 16, 2010
    8
    Although somewhat frustrating in the beginning, if you can stick with it past Gutsman, you will find an amazing blend of 2D platforming with Although somewhat frustrating in the beginning, if you can stick with it past Gutsman, you will find an amazing blend of 2D platforming with the psuedo-turn-based-RPG elements from the Battle Network series. I just wish they had used the English dub voices from the anime instead of sticking with the Japanese voices that I can't understand. Full Review »