Mega Man Network Transmission GameCube

  • Publisher: Capcom
  • Release Date: Jun 17, 2003
Metascore
65

Mixed or average reviews - based on 28 Critics

Critic score distribution:
  1. Positive: 8 out of 28
  2. Negative: 4 out of 28
Buy On
  1. 90
    Fans of Mega Man's pure platforming adventures might be put off by the chip idea, while fans of the RPG Mega Man might not enjoy the platforming aspect. It's a bit of a catch-22. However, Capcom and Arika did a fantastic job of melding the two together.
  2. This wonderful plot, as charming and exciting as it may be, sadly interferes with what was once a staple of the franchise, the ability to play the first 8 stages in the order you desire.
  3. 82
    While not quite perfect, it's one of the most worthwhile Mega Man platformers in years, as it shakes the boat in a bunch of cool ways.
  4. Plays like the 2-D games of old, which is great news to any Mega Man fan.
  5. While I wished they had done a little more to push the story graphically, the challenge and solid 2D action were enough to keep me going.
  6. The game only loses points because of limited replayablility and a poor story.
  7. Would I be getting a great classic Mega Man game with minimal Role Playing Game elements, or would I get more of a true Battle Network type game? I was quite satisfied to find out that this game has a near perfect balance of both.
  8. A little less difficulty in the early going, ramping up later on would have helped, but anyone that can get past the first few stages will find Network Transmission oddly satisfying and a great deal of fun.

Awards & Rankings

#56 Most Discussed GameCube Game of 2003
User Score
7.6

Generally favorable reviews- based on 12 Ratings

User score distribution:
  1. Positive: 4 out of 7
  2. Negative: 1 out of 7
  1. Nov 10, 2011
    9
    Loved it. It's a very good blend of traditional 2D megaman with RPG style elements. In terms of difficulty, it was just right. punishing someLoved it. It's a very good blend of traditional 2D megaman with RPG style elements. In terms of difficulty, it was just right. punishing some times, but nothing "Nintendo hard". More bosses and Chips would have been nice. Definitely recommended! Full Review »
  2. MatthewD
    Jan 16, 2010
    8
    Although somewhat frustrating in the beginning, if you can stick with it past Gutsman, you will find an amazing blend of 2D platforming with Although somewhat frustrating in the beginning, if you can stick with it past Gutsman, you will find an amazing blend of 2D platforming with the psuedo-turn-based-RPG elements from the Battle Network series. I just wish they had used the English dub voices from the anime instead of sticking with the Japanese voices that I can't understand. Full Review »
  3. GioD
    Mar 3, 2008
    10
    This was, in my opinion, such a fantastic and perfect blend of old school side scrolling MegaMan with the Battle Network system. Arika This was, in my opinion, such a fantastic and perfect blend of old school side scrolling MegaMan with the Battle Network system. Arika couldnt have given me a better MegaMan game. Network Transmission updates EVERYTHING about classic MegaMan, great side scrolling levels, great cel shaded graphics, fun weapon chips to use, and one of the best music soundtracks of ANY MegaMan game (thier insanely catchy). A good word to the wise though, the game is EXTREMELY HARD, probably the hardest MegaMan game to have come out in the entire MegaMan series ( yes even the X series). But overall i enjoyed the game tremendously from beginning to end. My 3rd favorite MegaMan game ever, which is only next to MegaMan 8 and MegaMan X Full Review »