Metascore
67

Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 2 out of 21
  1. 85
    The game seems unpleasantly short, however ' in less than sixteen hours of play I had cleared six of the game's ten story chapters.
  2. 84
    With its abundance of cool unlockables, neat customization options, and strong amalgamation of strong RPG battle systems, I can easily recommend it to Mega Man X fans who are tired of being disappointed and are willing to try a little something different.
  3. Being an exceptionally linear game, there's relatively little in the way of extras, though if you were fond of killing things there are some costly armors to shoot for.
  4. This turn-based RPG is a great adaptation of the series, but as a stand-alone game it may have a hard time holding its own.
  5. As long as you don't want to be blown away with an audio-visual feast adventure fans will really enjoy it.
  6. 8 / 8 / 8 / 8 - 32 gold [Vol 816; 6 Aug 2004]
  7. The transition to the more measured pace of a turn-based battle system is handled surprisingly well, and while the game is too short and too simplistic, there's still a good time to be had here for Mega Man X fans.
  8. It's uncharacteristically short for an RPG, but those Mega Man action junkies have short attention spans.
  9. Powerful Hyper mode and Force Metals make the turn-based battling fun. [Dec 2004, p.144]
  10. 70
    Sticking to a basic and virtually flawless RPG format isn't necessarily a bad way to introduce X and his frieinds to a turn-based style of gameplay. [Nov 2004, p.156]
  11. While the crisp graphics and energetic battles work well, the dungeons are a chore and the plot is you usual Mega Man X bluster - weak in a five-hour platformer, unbearable in a full-length RPG. [Nov 2004, p.138]
  12. While it may not stand up to the 'Final Fantasies' of the genre it's still worth considering - especially if you're after a quick RPG fix before the next big release.
  13. For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
  14. 60
    It's a heck of a lot better than the recent batch of Mega Man X games. If you're looking for a hardcore RPG experience, pass on this, but Mega Man fans should appreciate the change of pace.
  15. Only the most fanatical of the Blue Bomber's followers or younger players will be remotely interested in this game.
  16. 60
    Nothing else holds up to the visuals -- not the music, not the script, not the gameplay. Seriously, it's like you've managed to combine the worst bits of your own games along with the most annoying excesses of Japanese RPGs and came up with something so indescribably bland as to defy logic.
  17. 60
    It's a capably constructed RPG, to be sure, but it's hard to explicitly recommend Mega Man X: Command Mission to anyone who isn't already a fan of Mega Man or RPGs. If you're a little bit of both, chances are you'll dig it immensely.
  18. The game is far too linear. [Oct 2004, p.68]
  19. The battles, generally speaking, are similarly mundane; they are long, drawn out affairs that are less about strategy and more about exchanging blows with the enemy until either your party members or the enemy team expires.
  20. 24
    Capcom used the only good idea they had for a RPG featuring the Blue Bomber with the Battle Network series, and even that is running out of steam. Mega Man X: Command Mission was poorly executed in every stage of development, and it's hard to imagine even die-hard fans of the series enjoying this title.
  21. 20
    Even with superstrong "Hyper" mode and customizable weapons, it took everything we had to not fall asleep on our controller.
User Score
7.5

Generally favorable reviews- based on 8 Ratings

User score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Feb 13, 2013
    9
    I really enjoyed this game. great music, stellar graphics, good gameplay, and an rpg system that works jsut perfectly! I really found theI really enjoyed this game. great music, stellar graphics, good gameplay, and an rpg system that works jsut perfectly! I really found the story in this game to be one of the big highlights, as there are alot of plot twists, good story advancements, character backstories etc. Though the games story is rather short, you will spend alot of time leveling up, collecting items and weapons, buying new weapons, and also using a cool new system, where when you defeat enemies, you can unlock them to be used as drones, and send them off to each of the 10 zones, leveling them up to collect item and weapons, scout out new info, etc. this is a really great concept and adds some depth to the game. There are lots of characters, all witgh detailed and interesting backstories, and the main villian (and villains) and the way the scenes play out in the game are done extremely well. The music is fantastic in this game as well. its at times exhilirating, at times sad, at times pumping, every track fits the situation accordingly. there are 10 chapters in this game (basically how the levels and story arcs are split up) and on each new story chapter, you travel to another location, and after beating said chapter, you unlock the location to afterwards freely explore and send drones to. the game can be quite difficult, and boss battles can go on for what seems like hours (especially bosses like botos who heal themselves) but the game is very rewarding for your hard work, and leving up unlocks new special techniques your character can use.All together, this game is a great first attempt at making an rpg for megaman (not including the battle network series) great music, graphics, characters, gameplay, and story, makes this a very addicting and exciting rpg, that, while short, i highly reccomend to any and all megaman fans, and even rpg fans in general! Full Review »