Mega Man X: Command Mission Image

Mixed or average reviews - based on 21 Critics What's this?

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Mixed or average reviews- based on 6 Ratings

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  • Summary: Mega Man X: Command Mission takes the blue bomber franchise in a whole new direction by adding RPG-style combat. Your mission is to infiltrate Giga City Island to stop the evil plans of the rioting Liberion Army. Choose from seven playable characters including Mega Man, Zero, and Axl, and team up to use three-member attacks. Upgrade your characters' abilities, attacks, and weapons to put an end to the brewing war. With cel-shaded characters, stylized environments, and a new "Cross Order System" that allows for finishing attacks, the Mega Man series looks to please both fans and gamers new to the franchise. Collapse
Score distribution:
  1. Positive: 6 out of 21
  2. Negative: 2 out of 21
  1. 85
    The game seems unpleasantly short, however ' in less than sixteen hours of play I had cleared six of the game's ten story chapters.
  2. Being an exceptionally linear game, there's relatively little in the way of extras, though if you were fond of killing things there are some costly armors to shoot for.
  3. As long as you don't want to be blown away with an audio-visual feast adventure fans will really enjoy it.
  4. While the crisp graphics and energetic battles work well, the dungeons are a chore and the plot is you usual Mega Man X bluster - weak in a five-hour platformer, unbearable in a full-length RPG. [Nov 2004, p.138]
  5. For all the cool special moves and boss fights, the heart of any RPG is the story. Sadly, Command Mission doesn't just fail in this area; it is a discotheque fire disaster with no survivors. This game's plot isn't merely bad - it's embarrassing and painful. [Oct 2004, p.128]
  6. Only the most fanatical of the Blue Bomber's followers or younger players will be remotely interested in this game.
  7. 20
    Even with superstrong "Hyper" mode and customizable weapons, it took everything we had to not fall asleep on our controller.

See all 21 Critic Reviews

Score distribution:
  1. Positive: 1 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 0 out of 1
  1. Feb 13, 2013
    I really enjoyed this game. great music, stellar graphics, good gameplay, and an rpg system that works jsut perfectly! I really found the story in this game to be one of the big highlights, as there are alot of plot twists, good story advancements, character backstories etc. Though the games story is rather short, you will spend alot of time leveling up, collecting items and weapons, buying new weapons, and also using a cool new system, where when you defeat enemies, you can unlock them to be used as drones, and send them off to each of the 10 zones, leveling them up to collect item and weapons, scout out new info, etc. this is a really great concept and adds some depth to the game. There are lots of characters, all witgh detailed and interesting backstories, and the main villian (and villains) and the way the scenes play out in the game are done extremely well. The music is fantastic in this game as well. its at times exhilirating, at times sad, at times pumping, every track fits the situation accordingly. there are 10 chapters in this game (basically how the levels and story arcs are split up) and on each new story chapter, you travel to another location, and after beating said chapter, you unlock the location to afterwards freely explore and send drones to. the game can be quite difficult, and boss battles can go on for what seems like hours (especially bosses like botos who heal themselves) but the game is very rewarding for your hard work, and leving up unlocks new special techniques your character can use.All together, this game is a great first attempt at making an rpg for megaman (not including the battle network series) great music, graphics, characters, gameplay, and story, makes this a very addicting and exciting rpg, that, while short, i highly reccomend to any and all megaman fans, and even rpg fans in general! Expand