Mission: Impossible: Operation Surma GameCube


Mixed or average reviews - based on 9 Critics

Critic score distribution:
  1. Positive: 0 out of 9
  2. Negative: 1 out of 9
Buy On
  1. 73
    The heavy focus on gadgets is good fun for a little while, but there's just never that immersion that I think has become required for games in this category.
  2. Weekly Famitsu
    7 / 7 / 7 / 7 - 28 [Vol 798; 2 Apr 2004]
  3. Cheat Code Central
    Think of Mission Impossible: Operation Surma as Splinter Cell Lite.
  4. If you fancy the idea of stealth games but have never quite got your head around the whole 'no running in and blowing heads off' ethos, then this would be a good starting point.
  5. There's no multiplayer action and with a fairly short playing time, this is much more suited to a rental.
  6. Not a bad game. It’s just hard to be impressed by a nice looking spy game with an uninteresting story and dumb A.I.
  7. Nintendo Power
    Long levels immerse you in the adventure, though the non-intuitive puzzles can take you right out of it again. [June 2004, p.119]
  8. While it's a fair addition to the crowded stealth-action genre, the hardest part of this mission is figuring out why anyone would choose this game over Splinter Cell's soon-to-be-released sequel.
  9. GMR Magazine
    Surma's camera is a hateful creation, demanding more attention than a sugar-buzzed toddler and never showing you what you need to see, including anyone who might be shooting holes in your stomach. [Feb 2004, p.86]

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