Odama GameCube
Metascore
62

Mixed or average reviews - based on 42 Critics

Critic score distribution:
  1. Positive: 6 out of 42
  2. Negative: 6 out of 42
  1. It's telling that the more dejected and hoarse your voice becomes, the easier it seems for the forces to understand their orders. Whoever programmed Odama's English speech recognition clearly wasn't having much fun either. [May 2006, p.90]
  2. We can only come to one conclusion here: Odama really isn't any fun to play. At all. [May 2006, p.122]
  3. Cross-breeding between a pinball table and strategy game hasn't lead to a thoroughbred. This one is pure ass. [May 2006, p.28]
  4. Odama is a sheep in wolf's clothing. If it were truly weird, and perhaps a bit simpler, it could've been really fun. As it is, I feel like I'm playing the umpteenth reskin of an old pinball game that I picked up in the bargain bin.
  5. If you want Japanese oddities on the GameCube, stick to Pikmin and Super Monkey Ball. This game is just a frustrating mess.
  6. Cheers to any game developers who can come up with new, clever combinations-and this one sounded great on paper-but Odama is rarely enough fun to justify the commitment.
User Score
8.1

Generally favorable reviews- based on 15 Ratings

User score distribution:
  1. Positive: 10 out of 12
  2. Mixed: 0 out of 12
  3. Negative: 2 out of 12
  1. K.C.
    Jan 31, 2008
    10
    This game is so good, a real challange for even hardcore players. I think that the people who have rated it low just didn't try. They gave up because it was to hard, how sad for them. The final secret level is well worth the wait! Full Review »
  2. DabombB.
    Dec 31, 2006
    2
    This game is fun at start but is overwhelmingly difficult and even more frustrating to play. 50% of the time the voice commands aren't recognized and the pinball doesn't follow proper physics trajectories, I would know, I take high level physics. Full Review »
  3. EdG.
    Sep 9, 2006
    10
    Under rated, missunderstood classic.