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100A riot of stressful action and multitasking that's fun every time you play it. [Dec 2001, p.164]
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100Another dollop of glorious GameCube genius.
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100A wild and weird game that will captivate you with its innocence and innovation.
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100Every minute that you play, you constantly feel as if youre discovering something new and different, and the games puzzles feel very organic, intelligent, and open-ended, forcing you to think and rethink your strategy as you make new realizations about your place in the world.
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100Brilliant...Indeed, it's the kind of game that you find yourself playing in your head as you fall asleep at night, counting Pikmin, as it were. [Feb 2002, p.56]
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100From the moment you turn the game on youll be instantly captivated.
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100What makes Pikmin so fun is that you are seeing the world from new eyes, and exploring large beautiful environments.
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The controller itself is a work of ergonomic art. Although this is essentially a detailed puzzle game, the detail is truly a sight to behold. [Jan 2002, p.84]
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92Pikmin's simple, elegant design and compact structure redeem its brevity.
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92Though the Pikmin really don't have the individuality that Pokemon developed, you really do start to care for your little guys as the game progresses.
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Its length is a slightly worrying factor but its not that bad, after all its quality not quantity and this game is quality in leaps and bounds.
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91One of the most refreshing games to come out of Nintendo in a while...It's a great adventure indeed, but when the 30 days are over and the last level is complete you find yourself feeling somewhat slighted.
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91The only real complaint to be found is the games length, as it must be completed in a specified period of time, thirty of Olimars days.
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The only other problem I found with the game was the challenge that the in-game camera presents. Often, you will find yourself using the camera buttons a lot to move the camera so you can see everything in the environment.
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90The implementation of the control system is masterful, with the emphasis being on ease of use and fluid issuing of commands.
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Despite the fact that the gameplay is quite deep and requires a fair amount of thought to do well at, the actual game itself is incredibly easy to pick up.
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90The most amazing thing about this game is that the controls are incredibly simple while the gameplay is quite detailed.
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One of the most addictive games I have ever played.
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89One part dark struggle for survival and one part cute fairy tale, Pikmin is an engaging game with the twisted charm found in a good Tim Burton movie.
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It has the obsessive quality. This one goes beyond simple addiction. If you get into it, you will probably REALLY get into it, and want to want to redo the game until youve completely dominated it.
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You feel like the most clever person on the planet when you're able to bring in three parts a day, slaughter a few frogs, and birth seventy Pikmin without breaking a sweat...what is there is enormously fun.
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89I was pleased to find that my six-year-old daughter had as much fun as I did playing the game. Although she became a bit frustrated at points (as I did) she still was able to manage to manipulate the pikmin the way she intended.
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Simply an addictive and adorable game that does a wonderful job evoking the same sense of wonder many of us first experienced on our childhood trips to Oz, Narnia, or Middle Earth.
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Stunning visuals and gameplay.
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85If you give it a chance, however, it is likely that your dreams for the near future are going to be red, yellow and blue as you imagine ways of organizing a better day.
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The only real problem I had with the game is one you have to push "A" 71 consecutive times to pull that many Pikmin out of the ground, and with only 30 days this gets time consuming.
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Pikmin's main strength is its sense of freedom and discovery. There is a strong balance between this sense of freedom and having set goals.
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Not everyone may take to the strategic undercurrent, but as it stands, this Pikmin has already fixed its roots deep in my jaded gamer's heart.
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As unique as it is captivating with great controls (outside of a small problem with bomb-carrying Pikmin) making it all possible. [Jan 2002, p.200]
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80Miyamoto got the idea for this quirky strategy game from observing his personal garden. What kind of garden? [Feb 2003, p.96]
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80You cant help but want more once you've rushed through it all. I wanted to take it all in at my own pace without sacrificing the life of little Olimar.
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A cultural masterpiece.
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For the first time, real-time strategy concepts like resource building and army management feel at home on a console.
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80It's one of the few singularly unique titles to find its way to shelves this year and is truly great fun.
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A fun and quirky experience that may not be on as grand a scale as Nintendos flagship titles, but will still be fondly remembered for a long time. [Jan 2002, p.76]
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The short length is the only serious flaw in an otherwise original and gratifying gaming experience.
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A well crafted title that would have benefited from being longer and having a bit more depth.
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75Replay value of the main story mode is limited at best...[but it's] a fresh and fun gaming experience that you shouldnt pass up.
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70Solving the challenges was rewarding enough, but the steps one needs to take to achieve these goals become far too tedious.
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User score distribution:
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Positive: 21 out of 24
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Mixed: 1 out of 24
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Negative: 2 out of 24
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JayB.3
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MeleeMaster5This game is boring. At least in my opinion. The story is uninspired and the game lacks that Miyamoto feel.