• Publisher: Ubisoft
  • Release Date: Dec 1, 2005
Metascore
84

Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 30 out of 34
  2. Negative: 0 out of 34
  1. We're glad to see Ubisoft spare their Prince from becoming a pauper by ditching the dreary aesthetic, but the minor improvements along with too many familiar gripes keep this game from being king.
  2. This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]
  3. In its series, The Prince of Persia: The Two Thrones fits in perfectly. It's up for you to decide if that's a good or a bad thing.
  4. So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
User Score
8.1

Generally favorable reviews- based on 21 Ratings

User score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. May 16, 2013
    10
    Prince of Persia: The Two Thrones is the best game in the Prince of Persia: Sands of Time series. One thing that stood out is that the darkPrince of Persia: The Two Thrones is the best game in the Prince of Persia: Sands of Time series. One thing that stood out is that the dark prince has his own combat system a part from the regular prince. The speed kill was a very good addition to the game and the blur showed you when you should execute a speed kill. Full Review »
  2. KavikaC.
    Oct 25, 2006
    7
    First off, some of the previous comments about this game being glitch free are highly overrated. I've had a soft-lock in the first 20 First off, some of the previous comments about this game being glitch free are highly overrated. I've had a soft-lock in the first 20 minutues of play (the game ran, but wouldn't listen to my controls until I reset), I've found multiple camera glitches, several physics glitches, w/ monsters popping out above me during combat, retarded AI (where they'll just stand and look at you if you hang off an edge next to them during combat), and multiple sound cutout/screwy music glitches. Besides these, the voice acting is 50% exceptionally good, 50% deadpan awful, though a lot of the fault exists with the script writers. Half the levels are drop dead awesome works of artistic brilliance, the other half are so monotonous, you'd A) think they're from a playstation 1 game, graphically/environmentally B) play them on "auto-pilot", the first time through, without consulting the camera controls, since the jumping puzzles in said levels are _that_ predictable. The enemy design is generally uninspired, and the battle system is TOO hard with the "light" prince, and too easy with the dark prince. The auto-kill is a pretty neat feature in concept, but the flaky control left me frustrated. You'll get quite annoyed when playing as the dark prince, since he loses health constantly, even when you're trying to sit there and figure out a jumping puzzle. Worst of all in this game is the SEVERE inconsistancy of save points. Sometimes there's 5 when you only needed 1 or 2, and other times, you go HALF THE LEVEL without seeing a save point; get through a jumping puzzle after the third time dying, then get through a fast-kill sequence after the third time dying, through a dark prince segment, through a "hunter hound" (?) battle sequence, only to find our there's YET ANOTHER jumping puzzle before you find a save point. They got so lazy at times, they stopped even requiring the level designers to put in a fountain to save, as they claim they'll do in the beginning of the game, and instead just inserted a save dialog where they'd normally have a death reload type checkpoint. Overall, this game COULD be a timeless classic, along w/, say, Metroid Prime, or Radiant SIlvergun (yes, that much potential!) if Ubisoft took another year to iron out all the bugs, throw out half the monotonous levels, polish the battle system to make it a bit less "sheer death/sheer boredom", get rid of the dark prince health loss, and hire on a writer again to bang on the script. As it is, the game is a cliche of every problem that has plauged 3D platform games since day 1, and is not one I would even recommend playing. Full Review »
  3. VivekK.
    Oct 3, 2006
    10
    Extremely super story and excellent music and graphics. The dark prince is really awesome. I wish they make a pop movie.