• Publisher: Ubisoft
  • Release Date: Dec 1, 2005
Metascore
84

Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 30 out of 34
  2. Negative: 0 out of 34
  1. 88
    Two Thrones is great. The story is cool, the heroes are likable, the weak are pitiable, the villains are bastards, the major plot points are exciting, the art is grand, the sound is wonderful...and then the gameplay comes.
  2. The Two Thrones provides a satisfying conclusion to the Sands of Time trilogy, with a lot of the same puzzle solving and gorgeous environments you remembered from the previous two games.
  3. Yet another great GameCube action game fans of the Prince will thoroughly enjoy from start to finish.
  4. All of the game's elements mesh, from the music to the storyline, from the puzzles to the control system. I can't find anything nasty to say about this game. Ubisoft have certainly done their homework.
  5. The delicious platforming is paired with great writing, nice art direction, and a story that you don't want me to spoil for you. [Jan 2006, p.134]
  6. 80
    Now that the prince is once again on firm footing, it'd be a crime not to let his adventures continue.
  7. We're glad to see Ubisoft spare their Prince from becoming a pauper by ditching the dreary aesthetic, but the minor improvements along with too many familiar gripes keep this game from being king.
  8. 80
    Although some areas of the game were frustrating (beware the last boss), The Two Thrones features a classic interactive ending sequence and epilogue that nicely wraps up the whole trilogy and does the seemingly impossible -- that is, it makes you forgive and forget the lost years represented by The Warrior Within, and lets you to judge the trilogy on the whole.
  9. 80
    Compelling visuals, competent acting, totally appropriate music, and amazing animation married to great controls make The Two Thrones a strong action game. It might not be the king of the genre, but this Prince deserves respect.
  10. About as good as we could've wished for. It maintains the Prince of Persia feel of daring-do, while improving or adding variety in some areas, and discarding mistakes like excessive combat and marketing-spun attitude.
  11. This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]
  12. The game neither holds players' hands or pushes them away with a series of jumps only an automaton with computerized coordination could make. [Jan 2006, p.39]
  13. New traps and techniques make for some spectacular exhibitions of skill, and with game being significantly larger than anything previous, there's enough here to challenge even the most dedicated Prince Of Persia fan. [Christmas 2005, p.94]
  14. This sequel makes it fun to be the Prince again.
  15. The designers have created exceptionally rewarding three dimensional puzzles.
  16. A triumphant ending to an extraordinary trilogy. [Feb 2006, p.98]
  17. The Two Thrones aims to please fans of both previous episodes, and it does exactly that, without falling into the trap of being one big, compromised mess. Rather, it's a fun and satisfying adventure with the perfect balance of each style.
  18. The new abilities, and the introduction of the Speed Kill system, has meant that the title still feels fresh and exciting.
  19. While the wow-factor of the first game has dissipated, the tried-and-true platforming gameplay remains fun even after three games.
  20. If you enjoyed either of the first two games, then know that while Two Thrones isn't revolutionary, it does combine the best elements of both and is still a fitting and worthwhile conclusion to a superior trilogy.
  21. Whichever version you choose, though, the action is top-notch awesome. With the series' clever design and sense of humor fully restored, The Two Thrones is a stellar return to form forPrince of Persia .
  22. 87
    Things are not quite up to the standards of Sands of Time, but this is easily the second-best of the three next-gen Prince of Persias. Not bad. Not at all.
  23. The nice thing about sequels to successful games is that all the rough edges are buffed out, and The Two Thrones honors its graceful hero with impeccable controls and design.
  24. This game should please fans of the series (especially those that disliked the changes made in the second game), but it won't thrill them.
  25. Two Thrones caps off the greatest gaming trilogy quite possibly ever released in grand fashion, and it will surely keep us busy until Ubisoft decides whether to carry the PoP label over to the next-generation.
  26. One of the best new features is the Speed Kill, a stealth attack that requires timed button presses for successful take-downs - a brilliant addition to the already exhilarating game play.
  27. Thrones also gets points for cribbing Sam Fisher's stealth skills and using a whip-like weapon that will send "God of War" fans scurrying to gaming chat rooms to voice their displeasure with the similarities. Thankfully, the controversy is worth it for this energetic adventure.
  28. 95
    This is easily best Prince of Persia game yet. The new moves, including those delicious stealth kills, work perfectly.
  29. The graphics are superb, especially on the Xbox, and if you can cope with the frustration of replaying tricky scenes again and again, this could be the game for you.
  30. In its series, The Prince of Persia: The Two Thrones fits in perfectly. It's up for you to decide if that's a good or a bad thing.
  31. So I fought, each time sitting through an unskippable 30-second scene of the fight's start and then getting killed within a minute. I did this about 70 times. My body trembling from tension and exhaustion, I kept playing not because it was any fun but simply because it was my job, and when after three hours I finally won I experienced not victorious joy but simply relief that it was over. I felt all the considerable pleasure the game had given me had been taken back.
  32. Everything fans of the series would want after the disappointment from "Warrior Within."
  33. 75
    The game play can be tedious to the point of frustration at times, but it is novel and interesting. The game fails to create a convincing, "hook-the-player" atmosphere and only those seasoned puzzle solvers out there will come back for more time and time again.
  34. It has a compelling and well written story line. Playing through it is truly a joy.
User Score
8.1

Generally favorable reviews- based on 19 Ratings

User score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. May 16, 2013
    10
    Prince of Persia: The Two Thrones is the best game in the Prince of Persia: Sands of Time series. One thing that stood out is that the dark prince has his own combat system a part from the regular prince. The speed kill was a very good addition to the game and the blur showed you when you should execute a speed kill. Full Review »
  2. KavikaC.
    Oct 25, 2006
    7
    First off, some of the previous comments about this game being glitch free are highly overrated. I've had a soft-lock in the first 20 minutues of play (the game ran, but wouldn't listen to my controls until I reset), I've found multiple camera glitches, several physics glitches, w/ monsters popping out above me during combat, retarded AI (where they'll just stand and look at you if you hang off an edge next to them during combat), and multiple sound cutout/screwy music glitches. Besides these, the voice acting is 50% exceptionally good, 50% deadpan awful, though a lot of the fault exists with the script writers. Half the levels are drop dead awesome works of artistic brilliance, the other half are so monotonous, you'd A) think they're from a playstation 1 game, graphically/environmentally B) play them on "auto-pilot", the first time through, without consulting the camera controls, since the jumping puzzles in said levels are _that_ predictable. The enemy design is generally uninspired, and the battle system is TOO hard with the "light" prince, and too easy with the dark prince. The auto-kill is a pretty neat feature in concept, but the flaky control left me frustrated. You'll get quite annoyed when playing as the dark prince, since he loses health constantly, even when you're trying to sit there and figure out a jumping puzzle. Worst of all in this game is the SEVERE inconsistancy of save points. Sometimes there's 5 when you only needed 1 or 2, and other times, you go HALF THE LEVEL without seeing a save point; get through a jumping puzzle after the third time dying, then get through a fast-kill sequence after the third time dying, through a dark prince segment, through a "hunter hound" (?) battle sequence, only to find our there's YET ANOTHER jumping puzzle before you find a save point. They got so lazy at times, they stopped even requiring the level designers to put in a fountain to save, as they claim they'll do in the beginning of the game, and instead just inserted a save dialog where they'd normally have a death reload type checkpoint. Overall, this game COULD be a timeless classic, along w/, say, Metroid Prime, or Radiant SIlvergun (yes, that much potential!) if Ubisoft took another year to iron out all the bugs, throw out half the monotonous levels, polish the battle system to make it a bit less "sheer death/sheer boredom", get rid of the dark prince health loss, and hire on a writer again to bang on the script. As it is, the game is a cliche of every problem that has plauged 3D platform games since day 1, and is not one I would even recommend playing. Full Review »
  3. VivekK.
    Oct 3, 2006
    10
    Extremely super story and excellent music and graphics. The dark prince is really awesome. I wish they make a pop movie.