• Publisher: Ubisoft
  • Release Date: Dec 1, 2005
Prince of Persia: The Two Thrones Image
Metascore

Generally favorable reviews - based on 34 Critics What's this?

User Score

Generally favorable reviews- based on 18 Ratings

  • Summary: The Prince of Persia returns to his kingdom to find it decimated by war and turned against him in Prince of Persia: The Two Thrones. You can play as the time-bending prince or his evil alter-ego as he tries to return to the throne that is rightfully his. Now there are two distinct characters, each with their own abilities and backgrounds, as you explore the urban setting of Babylon. Prince of Persia: The Two Thrones adds new Sands of Time abilities and an all-new setting for the third chapter in the Prince of Persia story. Expand
Score distribution:
  1. Positive: 30 out of 34
  2. Negative: 0 out of 34
  1. All of the game's elements mesh, from the music to the storyline, from the puzzles to the control system. I can't find anything nasty to say about this game. Ubisoft have certainly done their homework.
  2. 95
    This is easily best Prince of Persia game yet. The new moves, including those delicious stealth kills, work perfectly.
  3. While the wow-factor of the first game has dissipated, the tried-and-true platforming gameplay remains fun even after three games.
  4. This is easily the better sequel, a firm improvement on "Warrior Within." So why the long face? For the simple and saddest reason of all: ennui. [Christmas 2005, p.100]

See all 34 Critic Reviews

Score distribution:
  1. Positive: 9 out of 9
  2. Mixed: 0 out of 9
  3. Negative: 0 out of 9
  1. Prince of Persia: The Two Thrones is the best game in the Prince of Persia: Sands of Time series. One thing that stood out is that the dark prince has his own combat system a part from the regular prince. The speed kill was a very good addition to the game and the blur showed you when you should execute a speed kill. Expand
  2. VivekK.
    10
    Extremely super story and excellent music and graphics. The dark prince is really awesome. I wish they make a pop movie.
  3. Kikokú
    8
    Excellent graphics, gameplay, storyline and music, when I first played it I was really amazed with the quality of this game. Why not a 10? Because the excitement is too short. I can't believe i finished this game in 2 days starting in the normal mode. There are some parts that can become a bit repetitive, it could be not important if they were just a complement but it matters when you discover that it's an important part of the whole little game. I'd give 10 if it has been double sized. maybe it is better get it just for rent. Expand
  4. KavikaC.
    7
    First off, some of the previous comments about this game being glitch free are highly overrated. I've had a soft-lock in the first 20 minutues of play (the game ran, but wouldn't listen to my controls until I reset), I've found multiple camera glitches, several physics glitches, w/ monsters popping out above me during combat, retarded AI (where they'll just stand and look at you if you hang off an edge next to them during combat), and multiple sound cutout/screwy music glitches. Besides these, the voice acting is 50% exceptionally good, 50% deadpan awful, though a lot of the fault exists with the script writers. Half the levels are drop dead awesome works of artistic brilliance, the other half are so monotonous, you'd A) think they're from a playstation 1 game, graphically/environmentally B) play them on "auto-pilot", the first time through, without consulting the camera controls, since the jumping puzzles in said levels are _that_ predictable. The enemy design is generally uninspired, and the battle system is TOO hard with the "light" prince, and too easy with the dark prince. The auto-kill is a pretty neat feature in concept, but the flaky control left me frustrated. You'll get quite annoyed when playing as the dark prince, since he loses health constantly, even when you're trying to sit there and figure out a jumping puzzle. Worst of all in this game is the SEVERE inconsistancy of save points. Sometimes there's 5 when you only needed 1 or 2, and other times, you go HALF THE LEVEL without seeing a save point; get through a jumping puzzle after the third time dying, then get through a fast-kill sequence after the third time dying, through a dark prince segment, through a "hunter hound" (?) battle sequence, only to find our there's YET ANOTHER jumping puzzle before you find a save point. They got so lazy at times, they stopped even requiring the level designers to put in a fountain to save, as they claim they'll do in the beginning of the game, and instead just inserted a save dialog where they'd normally have a death reload type checkpoint. Overall, this game COULD be a timeless classic, along w/, say, Metroid Prime, or Radiant SIlvergun (yes, that much potential!) if Ubisoft took another year to iron out all the bugs, throw out half the monotonous levels, polish the battle system to make it a bit less "sheer death/sheer boredom", get rid of the dark prince health loss, and hire on a writer again to bang on the script. As it is, the game is a cliche of every problem that has plauged 3D platform games since day 1, and is not one I would even recommend playing. Expand

See all 9 User Reviews