Rogue Ops GameCube


Mixed or average reviews - based on 21 Critics

Critic score distribution:
  1. Positive: 6 out of 21
  2. Negative: 3 out of 21
Buy On
  1. While the balance between shoot-'em-up action, stealth and puzzle solving makes Rogue Ops a treat to play, what we love most about it is its openness. To every problem or obstacle encountered there's nearly always at least two solutions, sometimes even more (see panel for more detail).
  2. 80
    The story progression, variety of missions and locations, appropriate alternate costumes and great controls make it easy to buy into this world.
  3. 75
    Rogue Ops tries desperately to be the next "Splinter Cell," or even the next "Metal Gear Solid," but the game lacks both the mechanical polish and visual splendor to achieve that lofty goal. That's not to say that it's not a fun
  4. Game Informer
    With originality and gameplay variety fueling every second of play, Rogue Ops is a mission that's worth taking. [Nov 2003, p.157]
  5. 75
    The intelligent touches and relative difficulty make Rogue Ops generally fun for fans of the genre. The unevenness in the presentation and controls keep it from really setting the genre on fire.
  6. Play Magazine
    The stealth in Rogue Ops is serious business, residing somewhere between "Metal Gear" and "Splinter Cell" in terms of mechanics, i.e., not at all passive. [Nov 2003, p.79]
  7. What really lets Ops down is a lack of finesse. There are very few nice touches and an almost total inability to interact with the environment.
  8. A lot of fun to play, it’s filled with good puzzles and because of the varied levels you’ll have a good time right untill the end. Too bad that end comes a bit too soon though.
  9. It may not be the best stealth game out there, and some weird control issues hold Rogue Ops back from being all it could be, but Nikki passes her first real mission.
  10. Weekly Famitsu
    7 / 7 / 7 / 7 - 28 [Vol 794; 5 Mar 2004]
  11. Nintendo Power
    Character movement and camera control are a chore at the beginning, but you'll adapt to them as the game progresses. [Jan 2004, p.158]
  12. 70
    Another minor issue is that while Nikki is death while on the stealthy offensive, she's not much good if the combat suddenly gets up-close... the moral of the story, we suppose, being don't let the enemy get close to begin with.
  13. And while Rogue Ops is still often a blast to play, the game’s lack of polish and numerous minor frustrations noticeably hamper the solid, if somewhat derivative, gaming experience that lies underneath.
  14. If you can get around the weaker aspects of the game, Rogue Ops should be a reasonably entertaining experience for stealth fans looking for their next fix.
  15. AceGamez
    Control, although not debilitating, ruins what could have been a very slick title and its similarity to Splinter Cell is brazen, even down to the tutorial, which is straight out of the Sam Fisher handbook.
  16. 60
    Although technically sufficient, the deliberate pacing and occasional trial-and-error nature may turn some players off.
  17. Electronic Gaming Monthly
    Besides the poor enemy A.I., the paint-by-numbers gameplay (requiring surgically precise cursor movement for actions like jumping or climbing) makes the action feel canned. [Dec 2003, p.195]
  18. 58
    The puzzles suck; they're often obscure to the point of being ridiculous. Key items are frequently out of frame or hard to see, making progress without a cheat sheet nearly impossible.
  19. The intricate layering of tasks and guard puzzles merely proves frustrating, and with the lack of anything beyond the game's eight lengthy single-player levels, which you probably won't feel much like completing, it's a game that looks good in theory but falls flat in execution.
  20. games(TM)
    Rigidity under the façade of freedom … prevents Rogue Ops from being aything other than a sub-standard stealth clone. Against the competition, which is growing stronger by the month, it's hardly surprising, but we expected better than this. [Feb 2004, p.110]
  21. Edge Magazine
    Objects that can be interacted with are circled with an icon, but this only appears if you are looking at exactly the right spot. Indeed, much of Rogue Ops is spent trying to make this cursed cursor appear. It's not a pleasant way to spend an evening. [Feb 2004, p.108]

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