Metascore
77

Generally favorable reviews - based on 34 Critics

Critic score distribution:
  1. Positive: 24 out of 34
  2. Negative: 0 out of 34
  1. One of the most creative games to come along in quite a while, and with a bang-up story to boot. [Nov 2004, p.129]
  2. Fantastic little touches abound, adding up to a firmly cohesive, engagingly structured, marvelously imagined setting to explore. [Oct 2004, p.67]
  3. A gaming experience that's hard to describe; it's like going to your favourite band's concert, seeing them live and coming out gob-smacked - you know that you've enjoyed it and you loved every minute of it but you're stuck for words on how to convey the experience.
  4. The game is full of good, original ideas that allow you to tackle familiar situations in a fresh way, and despite flaws that we'll discuss later on, playing through it proved to be an immensely enjoyable experience.
  5. If you're looking for a fresh game with a nice story, look no further, Second Sight tells a good story but doesn't let it get in the way of good gameplay.
  6. Even with some unpolished technical aspects, the way the story unfolds is innovative and engaging, and the number of ways around every problem is impressive. [Sept 2004, p.106]
  7. 85
    It's just fun, in an admittedly creepy way, to telepathically grab guys by the throat and slam them into walls and ceilings!
  8. While its engine handles combat well enough, the targeting crosshair was not made for human eyes. It'll lock onto somebody's chest effectively enough, but it's got a sense of humor. You'll often aim at a crate or barrel when you really want to be aiming at the chest of the guy who just stormed into the room.
  9. The fact that you are left trying to finish off each level just to see what happens next as the conspiracy unravels is a testament to the game's producers.
  10. 80
    It's a bit rough around the edges, but powerful psionics, extensive gun combat, and a great story make up for whatever polish the game is missing.
  11. A sleeper hit. The game tells a very engaging story through a pretty good game.
  12. Second Sight's absorbing plot and high-quality cinematic presentation are backed up with tight and entertaining gameplay.
  13. Second Sight brings us one of the best console game stories of the year. It's beautifully scripted and acted, with twists and turns that will leave you guessing, surprised, and desirous of playing to the next step.
  14. It's a nice title with a good story, especially for GameCube owners who have played the limited number of outstanding games the Cube has to offer and might be looking for what else is out there.
  15. Our hero is usually equipped with a sniper rifle, complete with a brilliant targeting scope.
  16. 79
    Boasts a great story and characters with little to no down time. You're constantly laying the smack down through mental powers and well-placed sniper rounds. Definitely recommended.
  17. 78
    A very solid, if slightly unspectacular title. It's not amazingly long, but unlike some of its contemporaries it hangs together well.
  18. 77
    The storyline progresses in an entertaining manner, to keep the gamer glued to the TV for hours. Despite the short length of the game, which is on average 15 hours, Second Sight packs a lot during that time.
  19. It's got some flaws and it's not very long or replayable--you'll probably finish it in 12 to 15 hours, without much incentive to go back to the beginning--but it's fun while it lasts.
  20. Though quirky and enjoyable, slight hiccups in the game's challenge, physics and firearms system let this title down somewhat, although a varied raft of psychic powers and an accomplished narrative go some way towards compensating.
  21. Midway's "Psi-Ops" does do a better job of implementing psychic powers and building gameplay around them, but Second Sight's characters and story make it worth your time.
  22. 75
    With some nice powers and a good blend of stealth and action, topped off a great story, Second Sight is a good venture into the unique from Free Radical.
  23. Good graphics, interesting abilities and an absorbing storyline make this one of the more involving titles of the year.
  24. I personally like "Psi Ops" better as it was faster paced, had a more realistic look, and easier to control. Some gamers may like Second Sight for its open ended-ness and better-written dialog.
  25. Sadly, the often cumbersome controls and sometimes lackluster execution of its psychic abilities means the excellent narrative has to carry the bulk of the title's weight.
  26. The auto-targeting control scheme simplifies things greatly, but it's a nuisance in the heat of combat.
  27. Crisp of cut-scene, blessed with a refreshingly light touch and low-key compared to the po-faced chest-beating of its peers, Second Sight could well be a high water mark in storytelling through games (as opposed to storytelling around them). [Oct 2004, p.104]
  28. 70
    There is never a break in the action, and even with the obvious emphasis on ESP, the bullets never stop flying.
  29. The story is solid, the looming sense of the unknown is engaging, and the sheer, mind-bullying fun of building up "psi-ence fictional" powers make Second Sight a rewarding game.
  30. The fine melody upon which Second Sight is structured is, at its core, exquisite, but the accompaniment is less so and can ruin the brilliant ideas on show. To all purposes, Second Sight is a conceptual masterpiece, but the execution is, at times, dreadful.
  31. Technologically well crafted, with good controls, graphics, and story - but without the freedom of superior mentalist "Psi-Ops." [Nov 2004, p.130]
  32. 65
    Here's the problem: both the action-packed style and the stealth style show promise, but neither is fully polished.
  33. Second Sight's fair share of nice touches (such as weapons handling and level design) demonstrate terrific attention to detail. It's a shame, then, that these minor good points seem to be offset by the game's failings in several more important areas. [Oct 2004, p.110]
  34. It looses out to "Psi-Ops" in the battle for 2004's greatest psychokinesis-3rd-person-action-adventure in a big way, taking a solid idea and inventive story-telling then butchering it with wayward controls, lame combat and weak as piss gameplay.
User Score
8.6

Generally favorable reviews- based on 11 Ratings

User score distribution:
  1. Positive: 4 out of 5
  2. Negative: 0 out of 5
  1. Aug 11, 2012
    9
    An fantastic game that gives you an awesome selection of psychic powers and guns for you to use. The story alone makes this worth picking up,An fantastic game that gives you an awesome selection of psychic powers and guns for you to use. The story alone makes this worth picking up, and the excellent gameplay makes this a must play title. And the game allows you to play it the way you want to. You can blow through the enemies with your psychic powers and guns, or you can sneak your way past enemies without them knowing you were even there. The controls are also fantastic and tight, although the lock on system is sometimes a tad annoying locking on to items scattered around and not your enemies, but those problems are few and far between. An engrossing plot will have you dying to see every new cutscene. Some of the voice acting is kind of cheesy/bad, but that doesn't detract from the story at all. This is a must play game that's so fantastic it needs to be experienced by any and all gamers. Full Review »
  2. May 28, 2012
    6
    Game was decent.
  3. DylanP.
    Jun 7, 2007
    10
    Second Sight is one of the true overlooked gems of the most recent console generation. An innovative, realistic targeting system was Second Sight is one of the true overlooked gems of the most recent console generation. An innovative, realistic targeting system was implemented alongside useful, diverse psychic powers. All of this is used to tell one of the best, most coherently-told stories ever to grace a videogame. When thinking about the future of games as a storytelling medium, this is the game that comes to mind for me. A true gem. Full Review »