- Publisher: Sega
- Release Date: Feb 11, 2002
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90The way the Advance interacts with the Cube is flawless, and if you have Sonic Advance (and we recommend you pick it up), it's a nice touch, with lots of promise for future games.
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88The graphics are flawless. Super-smooth, fast, seamless environments stretch on as far as the eye can see. While the GameCube should easily be able to do this, it's the frenetic pace that makes it most impressive.
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87Despite the messy structure, Sonic Adventure 2 Battle is still up there with the best of them, knocking most of the competition for six. And that's what counts. [GamesMaster Magazine]
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87If youve played or owned the Dreamcast version though, there isnt much new to do.
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A particularly good example of why SEGA and Sonic Team are so revered within the games industry.
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A sprawling, complicated adventure. [Mar 2002, p.132]
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84Blazes across your screen with incredible graphics, addictive gameplay, and deep play options. Sure, it's not flawless, but it's definitely worth playing.
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80Aside from the camera-angle blemish, Sonic 2 for the Gamecube is still loads of fun.
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80If you can keep yourself from blinking, you might be able to help the little furry freak collect his golden rings, like some sort of crank-addicted Hobbit.
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80A fairly solid title, but it falls short of the mark for a big "Sonic" release.
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The fact that most gamers have seen all of this before makes it a bit more difficult to see this game's strengths, while making its weaknesses that much more apparent.
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The Sonic levels are explosive as ever, although the control isn't nearly as refined as it should be. The rest of the stages in the game are poorly concocted and void of fun. [Mar 2002, p.81]
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Even on a system where you'd never expect to see the blue streak, there are plenty of classic wide-eyed moments of joy following the heels of the world's fastest, most arrogant hedgehog.
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70A far cry from the Sonic of the early 90s.
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Unfortunately Knuckles/Rogue gameplay, camera problems, some sound problems and limited replay value hurt the game in the long run.
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Sonic and Shadow's levels are great, but every one else's levels are, unfortunately, dull. In the end, 1/3rd of the main game is great but hampered by camera and some control issues.
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Anyone who paid for a Sonic title will be racing hedgehogs only 33 percent of the time, and that just isnt enough.
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69I'm more annoyed by the gameplay mechanics and head-spinning level design than I am satisfied.
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68While it has its moments, its lack of refinement makes playing it a disjointed and frustrating experience.
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Though the new multiplayer levels are nice, fixing the horrible camera should have been the priority. [Mar 2002, p.139]
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Offers a glimpse of brilliance...but lacks the magic that made the original Genesis classic a Mario-worthy masterpiece. [15 March 2002, p.79]
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67I love Sonic. The problem is that Sonic Adventure 2 Battle is only about 33% Sonic. The rest is lost in mindless Tails and Knuckles levels that pull the rest of the game down.
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I can't help wondering how it would have turned out had it been developed originally for GC. [Mar 2002, p.51]
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60This is one of those games that perhaps should have stayed on the Dreamcast. The main problem is that the game wasnt all that fun to begin with.
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58Sonic Team tried to include something for everyone in Sonic Adventure 2 Battle, but in the end all that variety ends up altering what made Sonic games so special to begin with.
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The title offers wonderful graphics and some fun levels, the majority of which involve the title character, but the disjointed story line, uneven action, and problematic camera take away from the enjoyment most will have while playing.
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Sonic's biggest challenge is the in-game camera, which is often placed so poorly that you have a hard time seeing your environment.
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40Although the two-player mode is entertaining, there's not enough variety to keep you going for long, and the quibbles with the camera and the music are the icing on an unsatisfying cake. Avoid.