Mar 8, 2014What a disapointment this was.
The game's visuals, sound and general art design is not worth talking about as it's never really a really strong or really weak point of this mess of a game. It looks fine enough, sounds fine enough. The story is laughably bad with tons of plot holes and cheap plot devices, but it does make you smile or feel happy a few times, especially at the ending.What a disapointment this was.
The game's visuals, sound and general art design is not worth talking about as it's never really a really strong or really weak point of this mess of a game. It looks fine enough, sounds fine enough. The story is laughably bad with tons of plot holes and cheap plot devices, but it does make you smile or feel happy a few times, especially at the ending.
The gameplays are the problem. There are three play styles, one is worth playing but is mediocre, the second one is completely uninteresting and frustrating, and the last one can't even qualify as a "game".
First is Sonic and Shadow levels, where you try to go at the fastest speed, catch rings and kill enemies to get the highest score and best grade. They're ok. Just "ok". Considering that Sonic Adventure had far better level design, this is a real letdown as it's supposed to be at least as good.
The S&S levels have rides. Lots of them. Set pieces where you just go along the road, where you just watch Sonic and Shadow go down their roads. Some of these set pieces, like the jungle levels, can kill you if you actually try something else than just going up or right. You'll miss a spring and die, for example, so you have to follow the road like a good boy.
There are almost no branching pathways which is a trademark of Sonic level design. The number of rides and set pieces where you just watch your characters go down their path is ludicrous and really brings down the value of those levels. They're still fun to play and have a great Sonic feeling to themselves, but they're not nearly as good as SA.
On a positive note, the addition of rail grinding is truly a great addition to the series.
The second gameplay is Tails/Eggman(Robotnik) levels. They're s*** There isn't a way to say this nicely, I had absolutely no fun at all. Not one second, not one instance.
These levels are supposed to be sort of a shooting/platforming section of the game. It's pretty glaring how they designed this to be a fun shoot'em up kind of gameplay, but they designed it awfully.
The problem with it, is that you DO NOT shoot. Ever. Well almost never. You press a button and a laser will appear. Flail the laser around and it will recognise targets, and when you let go of the button a rocket launcher will shoot all the targets you painted.
You NEVER feel like you're shooting something yourself. Quite probably because you don't.
This system fails totally at giving you any kind of feeling for the shooting, so there's no fun to find. The gameplay falls flat on its face for the Tails/Eggman shooting.
The mech you control during these sections also have pretty clunky controls, which is natural, they're battle mechs.
Now the big question is who thought that having battle mechs jump around moving platforms was a good idea?! That's an awful idea from the start! I quit this game tons of times due to falling a bottomless pit because of the mechs clunky controls, and adding that to the fact that these stages aren't fun, it really makes you wanna quit for good.
Lastly, the Knuckles and Rouge levels. You have to find 3 treasures as fast as you can in those levels.
The only help you have is a broken sonar that sort of directs you to the item you want. Why broken? Well I'd love to know myself! SA had a perfectly good sonar that ringed more often the closest you got to the items, and you were helped if you asked for it. SA2's sonar DOES NOT ring more often the closer you get, so it's literally broken!
More than that, the sonar from SA used to pick up items as you got close enough to them. You know, like a sonar does. Sonic Adventure 2's sonar works on a f*** you basis of picking up only the item it feels like picking up! That means that you can go through the levels entirely, miss two items really close to you, and have to come back because f*** you! To top it all off, the levels are also far bigger than Sonic Adventure's Knuckles levels, and that means that you will take so much time trying to find a needle in a haystack...
The controls are fine for Rouge and Knux but the level design and willingly broken sonar just ruin any kind of fun for them, of which there wasn't much in SA Knux levels in the first place. Oh and also sometimes you have a timer on yourself to make it even worse!
Lastly, the game's camera is just crap. The number of cheap deaths I had due to a camera not showing a pitfall or a trap or such is just ridiculous. I ended up quitting the game at a Sonic space stage around the end of the game because I died 10 times in a row, 8 of them due to the camera! For a 2001 game, this is just laughable.
Admittedly, when I tried to replay only the Sonic and Shadow levels of SA2, I found it a bit fun, but even then, it's not nearly as fun as SA's Sonic stages, which give as much play time, have more likeable controls and much, much better level design.
I'm never finishing this game and it clearly deserves a 2.… Expand