- Publisher: Sega
- Release Date: Jan 5, 2004
- Also On: PC, PlayStation 2
- Critic Score
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100Sonic Heroes will fill you with a sense of pure fun seldom seen in the annals of modern game design. [Jan 2004, p.50]
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90Sonic may never topple Mario from the throne of excellent adventure games, but this latest attempt goes a long way to prove that theres plenty of room for two fantastic gaming franchises at the top.
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I absolutely love the music in this game.
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88Combining the classic play mechanics that made the classic series so addictive and a new set of team-based skills, this is probably the most in-depth Sonic title yet.
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85While the game suffers from some rather terrible camera problems and the adventure itself isnt overly interesting from a storyline sense, the gameplay and action is fast, furious and fun.
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As a loyal devotee of the series, I couldn't be more excited about Sonic Heroes's focus on high-speed action. I loved the "Sonic Adventure" games, but this is Sega's hedgehog at his finest. [Mar 2004, p.117]
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82If it weren't for the sense of redundancy that comes from the too-large environments (and from playing through many of them multiple times as the different teams), this title would have been just about perfect. In the end, Sonic Heroes certainly isn't perfect. However, it's a great step in the right direction.
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8 / 8 / 8 / 8 - 32 gold [Vol 786]
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80Still not perfect, but it's fun and there are moments in the game -- admittedly more short-lived than I'd have liked -- where the action, speed and sheer intensity approach a state nothing short of mesmerizing.
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80Even though Sonic Heroes has its shortcomings; it is really fun to play. At times this game offers the classic Sonic feeling as you zip through some of these levels as fast as a speeding bullet.
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Although the character switching adds gameplay possibilities to Sonic Heroes, most of them are negated by the too-obvious clues.
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The new team system hastens gameplay a little more than past installments and offers a blend of elements from action to platform at the press of a button.
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80The first game in almost a decade that feels like a return to the series' roots in any fashion.
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You have to have some motivation to get you through the sticky patches (a love of Sonic, or the fact that you're being paid to play it, etc), but the high points are just the platforming tonic you need if your holiday on Isle Delfino is just a fading memory.
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80The only things that make Sonic Heroes separate from other games are its really bad voice acting, camera issues, multiplayer frame rates and the amount of time it takes to complete the single-player mode.
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The first game in quite some time that captures the feeling the old Sonic games gave you. Its very fast and has pretty big levels with multiple routes through them.
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80A creative stab at reclaiming the essence of hog; if it only had a little more faith in its own clever idea, it probably would have broken the sound barrier.
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In all, this is a step in the right direction for Sonic, but one that ultimately fails to thrill. [Jan 2004, p.137]
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If you tried hard enough, you could probably finish the game in about 7 or 8 hours. Not a terrible time, for a platformer. But, if you're spending the whole $50 for the retail price, it might just not be enough to warrant the price.
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76If you have other gamer friends that love Sonic, you'll play these games quite a bit, especially Race mode. Non Sonic fans, though, will fail to see the novelty.
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75Though it still exhibits many of the camera and control issues that vexed Sonic's previous forays into 3D, it's truer to its 2D roots than any other 3D Sonic game before it.
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75I was happy to find that the game is well-balanced, requiring even use of all three abilities, and multiple pathways can be accessed by exploring areas with different team leaders. [*See GameSpy for their new 5-star conversion scale]
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With varying challenges, an ongoing storyline with a few twists, and the classic Sonic feel, Sonic Heroes will appeal the most to long-time fans of the series.
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The Gamecube version is the most stable and playable.
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The game is nothing if not dynamic and is worthy of any gamer, provided they have good hand-eye coordination. Youll die a lot, but in a way thats just like being a kid again.
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72A bit of polish wouldnt have gone amiss here.
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70The glorious 3D speed rush is still broken by moments where you will csream with rage inspired by whatever sadism or idiocy has kept Sonic Team from fixing its camera and control schemes after five years of 3D Sonic games.
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The two things that platform games rely on the most - the level design and your degree of interaction with them are both massively flawed, and to add insult to injury the usual Sonic technical misgivings are all correct and present: good looking graphics, but prone to tearing and glitching.
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The game's graphics aren't on par with today's console offerings -- sure the worlds are colorful and large, but perhaps the developers at Japan's Sonic Team studios had to sacrifice visuals for speed.
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70Old-school Sonic speed plus a few new twists makes for a decent if not earth-shattering return to the realm of the blue hedgehog.
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Less is more in the case of Sonic Heroes, as convoluted exploration concepts are abandoned in favor of pure speed and exhilaration.
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70Gamers who haven't exactly stuck by Sonic's blurry blue side over the years will have to work a little harder to get to the fun, spastic heart of Sonic Heroes, but those who know what to expect in terms of mechanics and sheer kinetic insanity will feel right at home.
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As with the previous two 3D Sonic outings, Sonic Heroes is a solid platformer that could've been a lot better if the developers had spent more time balancing the levels and tweaking the unbelievably frustrating camera.
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67Awesome audio-visuals and spot-on gameplay (most of the time) make Sonic Heroes the best next-gen Sonic game available. Get rid of the camera problem, put in some truly innovative puzzles and the next Sonic game will really shine.
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The techincal aspects of Sonic Heroes are handled well, with the exception of the camera and voice work. In fact, the camera is worse than "Mario 64's" (and that's saying a lot) and the voice acting is downright repulsive. [Apr 2004, p.9]
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67The concept is well and good, and works well except for the fact that you still must slow down to use Knuckles and Tails (or the equivalent member in one of the three other teams in the game). These are the moments that the game truly lags, and once again the shoddy camera has come back to once again make the game a pain.
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Sonic Heroes biggest weaknesses are its combat system and related controls. While the three-formation system provides a refreshing choice in combat styles when facing a handful of opponents, the system quickly becomes disorienting in larger battles.
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60The camera is crap, the scale is awkward, the story and characters are basic and cringe-worthy, the combat is tedious, the platforming and puzzling is too basic, and I was well bored of it by the time I conquered the final level with the first of the four Teams, which wasn't even that long after I first grabbed it out of the shrink-wrap.
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60But with this much constant repetition, sloppy enemy and level designs, artificially-prescribed deaths, lack of bonus GBA-connectivity and even some glitchy overlapping voice samples, it's really a matter of how much the player is prepared to tolerate.
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60Control issues, far too many pointless fall-to-your-death moments and a general lack of purpose or incentive to explore make the fun fleeting and the frustration lasting.
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60I think Sonic Team needs to focus on its core values and technical competencies, to deliver the sublime experience I believe it is capable of, especially when working with the prestigious Sonic IP.
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60The lack of guardrails leaves little room for error, and the camera often fails to let you know what's coming until you're already diving head first into a bottomless pit. That's the most common way to go.
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It can be fun, quick, breathtaking, and all sorts of great things. However, the bad control problems pop up too often, and just ruin the entire experience. It comes down to five or ten minutes of great gameplay ruined by the game not working where and when it should.
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55Long stretches of each stage can be severely frustrating and annoying, but when they're not, it's still pretty fun -- and getting "in the zone" to complete an especially hard part in one try is always satisfying.
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Rarely does dying feel like the player's fault and, in typical "Sonic Adventure" fashion, the best bits are when you find that the majority of control has been taken away from you, and you're flung around the world at escape velocity. [Mar 2004, p.105]
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The 3D world has too many technical flaws, most notably with the camera angles.
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50The stop and stutter gameplay makes completing Sonic Heroes and exercise in frustration, and when you couple that with some ridiculous boss battles, horrible voice acting and a nasty camera, it wouldn't surprise me if gamers snub Sega's effort and reject Sonic for the industry's better crafted platformers.
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50There are times when Sonic Heroes borders on unplayable simply on the merits of its own camera.
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40Sonic Heroes takes a simple concept and makes it complex seemingly for the sake of complexity, and the result is an overly frustrating game that feels more like work than fun.
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User score distribution:
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Positive: 20 out of 28
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Mixed: 5 out of 28
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Negative: 3 out of 28
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