- Publisher: Namco
- Release Date: Aug 27, 2003
- Also On: PlayStation 2
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For all its flash, it still begs the questions: Do visible nipples add anything to gameplay? Ill let you decide.
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95Though the controls are a bit goofy at first, the graphics and sound make the game highly palatable. The addition of Link, while wholly out of place, was a good choice, as he is an excellent character to practice, learn with and master.
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No other beat 'em up developer is quite as willing to experiment with the form in a bid to stave off the moribundity that's gradually subsuming the genre. [Import - June 2003, p.88]
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A hardcore gamer's fantasy game come true. With Eight-Way Run, Air Control, Guard Impacts, and all these other techniques in your holster, you can spend weeks training with just one character. [Sept 2003, p.103]
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With seemingly countless missions, weapons, and strategies, Soul Calibur II is the latest and greatest contender in the arena of thumb-numbing fighting. [5 Sept 2003, p.L2T 22]
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90The controls in Soul Calibur II are nearly flawlessly executed.
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100For the vast majority of the gaming world, this is quite easily the best 3D beat 'em up ever made.
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87One of the best fighters on PlayStation 2 and without a doubt THE very best for GameCube and Xbox. Maybe this tells just how incredible and ahead of its time Soul Calibur for Dreamcast was.
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100There isn't a better 3-D, weapons-based fighting game on the market.
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Admittedly, its not as huge a leap in technology or innovative gameplay over the original that I would have liked to seen, but then again, the original game was already quite close to perfection, even in 1999.
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I had my doubts as to how he would fit into the fold; but after putting this game through its paces, Link is now - far and away - my favorite character on the SC II roster. In my humble opinion, he's reason enough to invest in the GameCube version. [Oct 2003, p.126]
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A great game. It's got all the goods you'd expect, from solid gameplay to smooth presentation. But where the game comes up short is giving you things you don't expect, and considering that the series is in many ways unchanged since it first hit the PSX back in 1997, thats a shame.
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95There's a certain point in gaming where you just stop thinking about semantics of criticism and let a moment take you. It's probably after Nightmare scrapes his hulking sword across a castle wall with sparks nipping at Talim's feet as she runs up the wall ready to slice back at her aggressor. No two-digit number can validate the pure exhilaration of that moment.
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There is no word to express how fantastic this game is. It combines outstanding graphics with loads of modes and characters, a good soundtrack, and brilliant, brilliant gameplay. Not only that, but the amount of stuff to unlock is unbelievably huge, and the game is also extremely addictive.
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100SCII is a rare thing. It has expertly designed fighting mechanics, a gorgeous graphical presentation, and a magnitude of features and play modes... The fighting still feels perfect. [Grade = A+ ; Sept 2003, p.48]
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100Of the three console-exclusive characters, Link requires the most finesse to stay competitive but not so much that younger players will get frustrated.
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90The word 'masterful' comes to mind. But then, it comes to mind in regards to nearly any aspect of the game you might care to name.
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Perfection in a fighting game. It does exactly what it says on the tin and about 200% more.
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92It's one of the best looking games you'll ever have seen, it's fast, punchy, boasts simple, accessible controls - the Gamecube pad's never seemed quite so complementary to a beat-'em-up - and offers rich depths for those who go looking. [NGC]
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94The addition of weapons to the fighting game mix has put the Soul Calibur series in its own arena; the intensity of clashing blades and the strategies afforded by their behaviors makes the game feel more visceral than any of the other fighters on the market.
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90Put in enough time and you will find you are able to block, sidestep, counter, throw and special move your way to an impressive amount of perfects, without ever reaching the ridiculous heights of some games whereby a newcomer has no chance whatsoever.
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95Surprising the controller was really easily to use in this game, and not a hamper like in other fighting games. I am not big on using the analog control stick for fighting games, but Namco did a great job because every move performed worked flawlessly!
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100The game looks great, sounds better, and has more depth than 3 fighting games put together.
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93Fluid controls, good graphics and sound, and gameplay that rocks the gaming world proclaim this one a winner. The Weapon Master and other modes will keep you busy for a while, and the multiplayer fights seem to never get old.
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One of the best 3D fighters out there. Weapon Master mode creates a worthwhile single player experience, and the numerous other modes will keep players busy for months. [Import]
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90The control in the GameCube version is suprisingly good, with buttons intuitively arranged and response time razor sharp. The Cube SCII is nearly as sharp is the Xbox version, and GameCube owners get the coolest exclusive character in Link. [Sept 2003, p.63]
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95Essentially more of the same great stuff that made its predecessor the genre-defining game that it was, but in the context of the present day and the corresponding competition, the impact of such a game has been greatly reduced.
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88Every character, human, demon, lizard, and Hylian, moves with realism.
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94Bigger and prettier than its predecessor, but it really doesnt do much to move the series forward. Everything that made the original great is still here and improved, but there is very little that is new to the series, and even the things that are new seem more toned down than perhaps they should be.
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100I say this without hyperbole: Soul Calibur II is the best fighting game ever created. The game's beautiful graphics and fantastic control are exceeded only by its incredible character balance. [Oct 2003, p.136]
User score distribution:
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Positive: 57 out of 60
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Mixed: 1 out of 60
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Negative: 2 out of 60
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10
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ChristopherP.6
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10