• Publisher: Mastiff
  • Release Date: Apr 19, 2004

Generally unfavorable reviews - based on 8 Critics

Critic score distribution:
  1. Positive: 0 out of 8
  2. Negative: 6 out of 8
  1. My only real complaint about the game is that there aren't any bonuses or historical materials giving props to the original game.
  2. The gamplay is simple but well-executed and just as much fun as it was in the eraly '80s. [June 2004, p.121]
  3. The enemies are varied enough and can be deadly, but they are animated poorly and just look bad.
  4. 40
    Despite selling for a steal, Space Raiders barely justifies the price of admission. Hard-core audiences will scoff at the game's wasted potential.
  5. Anyone looking for a game that plays in the old Space Invaders style can surely find an arcade compilation somewhere. The "just move right and left and shoot the enemies" idea was great back in the 1980's, but it just doesn't cut it by today's standards.
  6. One of the most disappointing and lackluster games on the GameCube today...No matter what type of gamer you are, though, there are many flaws in the game which are inexcusable – the game’s length, lack of challenge (apart from Survival Mode), monotony, and bad graphics and sound.
  7. The two-player mode adds no value to Space Raiders because there isn’t enough substance to the gameplay in the first place. There’s no sense of challenge and there is little fun since dodging and shooting at the same spot in a street is so undeveloped for games these days.
  8. Fans of modern shooters will have no use for this trite, monotonous junk, and fans of the original Space Invaders will simply be appalled at how Taito has butchered its classic gameplay into this one-dimensional mess.
User Score

No user score yet- Awaiting 3 more ratings

User score distribution:
  1. Positive: 0 out of 1
  2. Mixed: 0 out of 1
  3. Negative: 1 out of 1
  1. ThisGameIsBad
    May 10, 2004
    I was so excited about this game until I played it. Then I found that it was boring and repetitive.