User Score
8.2

Generally favorable reviews- based on 13 Ratings

User score distribution:
  1. Positive: 11 out of 13
  2. Mixed: 0 out of 13
  3. Negative: 2 out of 13

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  1. Dec 23, 2010
    10
    I played this game, out-of-the-box on hard. And i got stuck a few places because of the difficulty, but by the time I was finished with it, I thought it was the most underrated game of all time. This game turned out to be so good, that when I later tried God of War, it was hard to get into it, because it reminded me so much of spartan. But it wasn't the spartan sequel that i was longingI played this game, out-of-the-box on hard. And i got stuck a few places because of the difficulty, but by the time I was finished with it, I thought it was the most underrated game of all time. This game turned out to be so good, that when I later tried God of War, it was hard to get into it, because it reminded me so much of spartan. But it wasn't the spartan sequel that i was longing for. anyway, great fun. I can't say this game would've been as much fun on normal or easy- but playing it on hard is the way to go: 10/10. Expand
Metascore
73

Mixed or average reviews - based on 24 Critics

Critic score distribution:
  1. Positive: 12 out of 24
  2. Negative: 1 out of 24
  1. The combat is satisfying, the setting is grand and the amount of troops on screen is amazing - this is war on a scale rarely seen in games and it puts the likes of "Dynasty Warriors" to shame for its combination of sheer numbers and exceptional graphics, with an outstanding soundtrack that completes the atmosphere of this historical adventure.
  2. It only betrays itself completely once – in a dismally conventional boss battle around halfway through – though at times Spartan threatens to become routine, it never does, thanks to its strong character, handsome looks and sheer, irrepressible verve. [Nov 2005, p.96]
  3. If "God Of War" never happened, Spartan: Total Warrior would have been a great example of a simple, gratuitous action game. As it is, it's merely a good one. [Nov 2005, p.124]