Even the bosses are cliché. They're all pattern-based, take three hits to defeat, and are unlikely to pose a challenge for anyone but the younger set who will find some of the platform action too hard.
Spyro's newly expanded roster doesn't manage to save A Hero's Tail from monotony, and even the title's targeted younger demographic will probably soon tire of the game's reliance on boring collectible gathering.
A Hero's Tail isn't a revolutionary game. It's not bad, either. It's just very simple. It seems just simple enough, in fact, for children who are at least learning to read and have the motor skills to follow relatively easy control instructions.