Metascore
82

Generally favorable reviews - based on 39 Critics

Critic score distribution:
  1. Positive: 30 out of 39
  2. Negative: 0 out of 39
  1. A triumph, and a very bittersweet one at that. Sadly, it's become the ultimate swan song, marking the end of one of the greatest relationships in videogame history. [Nov 2002, p.72]
  2. Even after 15 or 20 hours of play, new scenarios... will have even the most jaded of players curious about what might still be in store. [27 Sept 2002]
  3. 100
    Plays like a direct descendant of "Ocarina of Time;" it's a fun, fast-paced adventure, packed to the brim with interesting puzzles and exciting action sequences. [Nov 2002, p.46]
  4. Although it stretches the Starfox license, once the game begins, you'll hardly notice and the game's length will keep you busy for some time.
  5. Combines elements of countless classic games and adds three years' worth of great ideas to create something that in our opinion betters Nintendo's best attempts.
  6. While the game isn't nearly as perfected and amazing as "Ocarina of Time," it still provides Nintendo fans with an epic and excellent experience.
  7. A mighty adventure that takes a slow start but picks up and never stops.
  8. 90
    It's not without faults, but it's still a long, challenging adventure full of polish and complemented by some of the best graphics yet seen on GameCube.
  9. The game's gorgeous graphical presentation makes for a pleasant experience that eases the moments when excessively polished design bogs gameplay down.
  10. Has it all: fun, adventure, good-looking graphics, awesome sound, quirkiness, challenge, and an innovative inventory system. It's not as open as it could be and the constantly respawning bad guys are likely to grate on some nerves, but that's not enough to bring it down.
  11. Rare has always made quality games, and with Zelda as its muse, Star Fox Adventures is no exception. [Nov 2002, p.130]
  12. There are some clever puzzles to figure out, plenty of space combat and the usual almost-maddening-but-ultimately-very-rewarding level of difficulty that we've come to expect from Rare. [Oct 2002, p.192]
  13. Offers just enough variety and story to keep you hanging until its early end. [GamesMaster]
  14. Brilliantly constructed and a noble last effort from longtime Nintendo mainstay Rare.
  15. While [it] won't go down in history as Rare's finest achievement, it's still a great action adventure game by any standard, filled with a surprising amount of variety and lots of impressive graphics.
  16. Looking at this game I cannot get over the idea that Rare is stuck in rut with originality. Their collect-a-thon games are getting boring and adding that idea to the Zelda framework is just wrong in my opinion. This is a Gold Nugget, but nothing special.
  17. Its lastability is the only drawback of the title.
  18. 82
    The combat system isn't very engaging or deep. Tap the A-button -- repeatedly. That's about the extent of it.
  19. The main downfall comes with the closing areas of the game; they seem rushed and are indicative of the sale of Rare to Microsoft, but don't let that prevent you from thoroughly enjoying one of the best videogames of this year.
  20. Though it would seem like a completely different experience, StarFox Adventures is a little like "Eternal Darkness"--a beautiful, well put together action and adventure game with so much to do and see.
  21. A score of 80 is a great score for any other developer, but disappointing coming from Rare.
  22. 80
    Some lazily designed levels and trite puzzles keep Fox's first planetside excursion from being the classic it could have been.
  23. Rare's stylish presentation, wondrous depiction of an alien world, and, ummm, mediocre yet steady gameplay come together in a way that simply isn't seen that often in console or PC gaming.
  24. 80
    Hard-core gamers might find the gameplay too forgiving and simplistic, but everyone else will be delighted to discover a land of beautiful graphics, intuitive and entertaining gameplay, and plenty of cool characters.
  25. The entire adventure lasts anywhere from 18 - 25 hours + depending on your abilities and in todays market that's a decent bang for your gaming dollar.
  26. The game controls are extremely tight.
  27. 79
    The game falls short of becoming a classic simply due to the simplistic control and combat system.
  28. The game is good and it's worthy of being called one of the better games the GameCube has to offer. The problem is it really doesn't stand out in any way, shape or fashion.
  29. Despite some outstanding graphics and gameplay that recalls the best of Zelda, the story disappoints and multiple facets of the action fail to reach their full potential.
  30. If you can live with a couple frame rate hiccups and somewhat shoddy story progression, Star Fox Adventures will suit you just fine.
  31. It's a bizarre mishmash of clashing styles, concepts and gameplay that, despite being all over the map, is still a must-play title. [Nov 2002, p.72]
  32. Not enough was spent to really think about the story or the gameplay in my opinion as should have been.
  33. Takes its inspiration from "The Legend of Zelda" - and that ain't bad. [Feb 2003, p.96]
  34. The game is good but not great, and is one that you should probably rent. It takes around 20 hours to complete (or less).
  35. The combat is boring, the menial fetch-quests are boring and the backtracking gets downright frustrating.
  36. As a Star Fox title, it is disappointing, as the flying sequences are little more than filler in between routine planetary adventures... [but it's] worth the price of admission alone just to see the lush environments and astounding special effects.
  37. It lacks tension (combat is totally one-sided), set pieces (there are two whole bosses in the entire game), a gripping story (Krystal's kidnapped, you rescue Spirits, you fight General Scales), and any of the myriad different things that the game it principally tries to emulate (Zelda) was so famous for.
  38. It's levels and puzzles have little if any appeal. Its continual emphasis on completing tasks and finding items seems more of a tedious job than some fun gaming.
  39. There are a couple of very ingenious puzzles, but these are few and far between. Often you find yourself wishing you had to do something more interesting, as the game gets repetitive.
User Score
7.5

Generally favorable reviews- based on 80 Ratings

User score distribution:
  1. Positive: 36 out of 48
  2. Negative: 7 out of 48
  1. Sep 1, 2011
    6
    i love the star fox games and wasnt overly thrilled about this one being a platformer and not s shooter. but still wanted to give it a try. its ok but its abit buggy had a few times of my game freezing up. i got about half way through it and frooze up 3 times during the boss fight and just abandoned the game and no my disk was not scratched i looked . mayhbe a bad a copy though. over all i say pass on it unless you really like platforming games. Full Review »
  2. Jul 3, 2011
    6
    I find this game to be a complete and weak copy of Zelda. And I find the romance bits between two furries to be awkward at times (i'm not a hater on furries in general, this is purely the game). The arwing, which was a pinnacle for the previous Star Fox games, is left in the shelf for only the necessary uses, which leaves this game something to be desired. And by that, I mean, I feel this game to be very weak for an adventure game. Full Review »
  3. Nov 11, 2011
    9
    Brilliant design, great gameplay and awesome graphics. This game is so underrated. The only flaw with this game was the ending which was rushed and random, but if you look into the history surrounding Rare during the development of this game, it's kind of explained why. The biggest complaint I hear about this game is that it isn't a true starfox game, but that is because it wasn't meant to be a starfox game originally! All that aside, this is a great adventure game! Full Review »