• Publisher: Nintendo
  • Release Date: Feb 14, 2005
Metascore
67 out of 100

Mixed or average reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 21 out of 59
  2. Negative: 3 out of 59
  1. 70
    Through the game's opening sequence will rekindle your love for the franchise, only to have it betrayed by the shoddy control and repetitive play of successive levels. And the multiplayer, while dishing out mild entertainment, wears thin excessively fast.
  2. The game has its heart in the right place and provides some entertaining moments, but Assault doesn't quite measure up to the pedigree of its namesake.
  3. There's no variety in the missions themselves. It becomes very tedious shooting at swarms of enemies. Aside from learning some defensive moves with your arwing, there is a decided lack of depth to the gameplay.
  4. It's easily one of the most unique and entertaining multiplayer choices for the GameCube. [Apr 2005, p.131]
  5. 70
    A great example of a "good" game. The not-so-good parts (the foot missions) aren't bad enough to weigh the entire package down, but the excellent bits (the flying chunks) just aren't enough to counter the rest.
  6. 80
    What makes this Star Fox even more appealing besides frantically avoiding asteroids and out maneuvering opponents is the outstanding visual presentation. Space never looked so sharp.
  7. If it was ten solid levels of proper Star Fox space combat delivered with the same degree of glorious detail and a challenge that rose from the promising double boss-fight climax of the second section to the kind of crescendo Star Fox reached at its peak then they would fit like silk gloves.
  8. I can totally see 5 to 10 year olds eating this game up. They'll love the characters in the game and it's not overly challenging. The multiplayer modes will keep them entertained, but any serious hardcore player will want to play a game with more substance and deep gameplay.
  9. From a value perspective, you're dealing with a feature-film's worth of content for fifty bucks. Independently wealthy, rabid fanboys might want to check it out, otherwise we'd leave this fox to the dogs.
  10. 55
    Everything about Star Fox: Assault comes across as competent, yet, frustratingly bland.
  11. Features some of the best graphics ever seen on the GameCube and an over-the-top orchestrated score that gives new meaning to the word "epic." The only thing restraining Assault from being a blockbuster title is the lack of online play and extremely short story mode.
  12. 60
    Sure, there's more variety in Star Fox: Assault than in past games in the series, but why give us half-baked concepts when all we want is another traditional Star Fox game?
  13. It has some good stages and good production values. Unfortunately, when for half the game the player is surly thinking, "Oh no! I'm on the ground again.", it does not speak well for the overall package.
  14. I miss Fox's awesome fur mapping, but I guess getting Krystal as a permanent team member makes us even. [March 2005, p.59]
  15. Perhaps the saddest misunderstanding in Assault, though, is its pedestrian, linear structure. There's nothing wrong with it, but the multiple routes and secret branches of the earlier titles bound levels into a taut, short, player-directed adventure that was always seamless and could never be fully experienced in one sitting... Without it, Assault is a jumbled, disposable thrill. [Apr 2005, p.92]
  16. It has a truly epic feel, buoyed by fantastic graphics and a rousing, orchestral soundtrack. Star Fox Assault succeeds where most games fail: It's simply exhilarating to play, despite its flaws. [March 2005, p.132]
  17. It's great to see Fox get back on track with complex flying missions. Though in-flight character dialogue can get repetitive, SFA's tripple-attack-method gameplay stays varied and intenst. [March 2005, p.104]
  18. The more you play, the more it becomes obvious that this is more than a case of shattered hopes. There are some serious issues concerning gameplay and enjoyment that leave this Star Fox game a fair way short of its predecessors. [Apr 2005, p.92]
  19. One other distraction to the proceedings is the inane squad chatter that constantly streams in.
  20. 65
    Recommend for split screen multiplayer, otherwise wait for a price drop.
  21. While certainly not perfect – the game is short and could have benefited greatly from LAN or online multiplayer support – there really isn't a more versatile arcade-style shooter for the GameCube system.
  22. And for the love of all that's holy, get some decent voice actors next time.
  23. This entire concept is ridiculous. Why, oh why is your team so rubbish? Falco is supposed to be an 'Ace Pilot' for crying out loud. Your team is supposed to be the galaxy's last, best hope, yet they can't even shoot more than two enemies on any given level. They may as well not even be there and save us the worry.
  24. Some aspects of gameplay are a little rough around the edges. A good choice for beginners, though. [May 05]
  25. The most damaging change in the series is the overwhelming focus on ground exploration.
  26. On the one hand the Arwing missons are pure StarFox with plenty of frantic button bashing. Sadly, the ground based sections are dull and really makes the game a disappointing one to play.
  27. At medium difficulty, it takes five hours or less to blow through, and considering its other missteps, that's just not enough to recommend Starfox: Assault for purchase.
  28. Yes, it feels thin compared to fifty-hour role-playing games and branching platformers that let players choose their own paths. But it's fast and furious; we even get to fly our own spaceships and yell "Ka-pow!" at no one in particular. What more could a ten-year-old boy want?
  29. Undone by the clunky and unpolished on-foot missions. Star Fox: Assault is a missed opportunity for the developers to resurrect the series, which means you probably should give this a miss too.
  30. As fertile a ground as the flight combat genre is for quality gameplay, this falls short of the target. Even more depressing is that this was a franchise that in the previous generation was considered an A-List series, but now is a strictly average game.
  31. It can be beaten in a couple hours on Bronze difficulty, then Silver and Gold fall not long after that. It is a roller coaster ride of pretty graphics and interesting characters.
  32. Having a repetitive structure and a linear style of gameplay brings this title down a few notches.
  33. Despite its flaws, any fan of Star Fox should play through Star Fox Assault, but don't be too quick to pawn off your copy of "Star Fox 64" on eBay.
  34. Why did Namco have to mess with the tried-and-tested formula? Subdued and, frankly, disappointing. [GamesMaster]
  35. 80
    Recommended and encouraged, even if it is too darn short.
  36. 83
    Has its ups and downs, but it's easily one of the best hybrid shooters available for the Cube. It doesn't do any one thing excessively well, but rather strikes a good balance between the two genres it wants to straddle.
  37. A disappointment. The controls are more sticky than they need to be, and the general presentation feels like a step back rather than a step forward.
  38. The controls, especially the on-foot levels, seem to be a little too loose. Additionally, the interplanetary combat doesn't capture the sense of urgency that the SNES and N64 Star Fox titles held.
  39. Don't expect lots of depth, but it is a decent shooter with lots of eye candy. Whereas "Dinosaur Planet" offered a long gaming haul, Star Fox: Assault keeps it short and sweet and simple.
  40. 75
    If you can overlook the minor inadequacies found in the control scheme and don't mind a game that is rather short in terms of length and difficulty, than Star Fox: Assault is certainly a game you'll enjoy!
  41. Everything that is good about the game (the flight missions, the refurbished musical score) stems from the original Star Fox. What Namco tried to do with the on-foot missions makes me wonder why purists are arguing that the series hasn't evolved enough.
  42. Controls are sloppy, environments are bland and blasting alien bugs becomes dull. Even a futuristic tank cannot enliven the ground-based missions, particularly as the vehicle is clumsy to manoeuvre.
  43. A mixed bag of fun. When you're in the cockpit of your Arwing you'll forget where the time went, but drop you onto the ground and you'll be asking "are we done yet?" within minutes.
  44. 60
    Without the burden of the name, it would be looked upon as an above-average mix of air and land combat; however Namco had a lot to live up to and haven't quite delivered the quality expected.
  45. Despite its replay value, this is little more than a restructured stroll down memory lane. Next time, let's hope Nintendo enters the 21st century and puts this puppy online.
  46. 70
    The Arwing levels improved from Dinosaur Planet, while the on-foot ones worsened.
  47. While this addition to the Star Fox universe is a blast, it is just too short. Added to that problem are others such as shoddy voice work and horrible sound mixing.
  48. 80
    Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun.
  49. While hotfooting it around seems like a decent concept, nightmarish controls damper the action no matter which setting you select. They're far too wild and loose, and his Landmaster, a futuristic tank, feels like it's stuck in molasses, slow and clumsy.
  50. The space missions are an absolute blast, and it seems like the tank missions just screw us out of more flight in the name of diversity.
  51. This kind of game could have been a lot of fun online, but Nintendo apparently doesn't see it that way. At the very least a system-link mode would have been a welcome addition.
  52. Far from being the next generation of Star Fox game.
  53. A satisfying and enjoyable experience, a must-have for GameCube owners and hardcore fans who crave the kind of bang-bang shoot-'em-up action that made SF64 a classic.
  54. It's lazy, it's textbook and less than half of it is worth playing.
  55. 8 / 8 / 7 / 8 - silver [Vol. 846]
  56. 70
    Probably the worst Star Fox game released to date – but that doesn't necessarily make it an irredeemably bad game. It is still a shame, however, to see that Star Fox: Assault has been in development for about three years and this is the result.
  57. The physics, the color combinations, the cut-scenes are just flawless.
  58. It's a good thing that Star Fox series has returned to its space shoot 'em up roots, but why did they have to include mediocre land-action sequences in the game? Also, some other small details, like a lack of radar or a map, only ten levels and uninspiring multiplayer elements stop this from being the truly next-gen Star Fox game since "Lylat Wars." [June 2005, p.70]
User Score

Generally favorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 19 out of 27
  2. Negative: 4 out of 27
  1. i bought this game yesterday and i wasted months trying to find a copy after the junky one i got off line.....this is yet one of my favorite games...im really impressed...the ground missions and landmasters may be a little challenging now and then but i still find this game fun....this game has a very short appeal it lasted me about four hours in bronze....and te multi player is pretty good....i can now never stop playing this game...if i could i would give this game a twelve....i highly recomend this game for fun star fox fans.... Full Review »
  2. 9
    i don't see how people can hate on this game. this game is the most advanced star fox game yet. it had a great story, some slight humor the boss battles were great, if only the game was longer. also, i liked the on land levels. they make good multiplayer. Full Review »
  3. The on-rail shooter levels gave me everything I hoped for. Beautiful graphics, smooth controls, plenty of enemies to shoot at (and Slippy getting shot at, like always), and challenging bosses. Unfortunately, if I remember correctly, there were only 3 of them. Wing riding was was a creative new addition, but there were only 2 levels with that, too. The rest are ground levels, for which the controls I found to be, frankly, lacking. It was a good idea, but they simply didn't execute it properly. One thing that helped the game overall was it's epic soundtrack. So to wrap it up, they needed a greater emphasis on traditional rail shooter levels, less ground levels, AND better controls for them. Full Review »