• Publisher: Nintendo
  • Release Date: Feb 14, 2005
Metascore
67 out of 100

Mixed or average reviews - based on 59 Critics

Critic score distribution:
  1. Positive: 21 out of 59
  2. Negative: 3 out of 59
  1. I can totally see 5 to 10 year olds eating this game up. They'll love the characters in the game and it's not overly challenging. The multiplayer modes will keep them entertained, but any serious hardcore player will want to play a game with more substance and deep gameplay.
  2. From a value perspective, you're dealing with a feature-film's worth of content for fifty bucks. Independently wealthy, rabid fanboys might want to check it out, otherwise we'd leave this fox to the dogs.
  3. The more you play, the more it becomes obvious that this is more than a case of shattered hopes. There are some serious issues concerning gameplay and enjoyment that leave this Star Fox game a fair way short of its predecessors. [Apr 2005, p.92]
User Score

Generally favorable reviews- based on 45 Ratings

User score distribution:
  1. Positive: 19 out of 27
  2. Negative: 4 out of 27
  1. i bought this game yesterday and i wasted months trying to find a copy after the junky one i got off line.....this is yet one of my favorite games...im really impressed...the ground missions and landmasters may be a little challenging now and then but i still find this game fun....this game has a very short appeal it lasted me about four hours in bronze....and te multi player is pretty good....i can now never stop playing this game...if i could i would give this game a twelve....i highly recomend this game for fun star fox fans.... Full Review »
  2. 9
    i don't see how people can hate on this game. this game is the most advanced star fox game yet. it had a great story, some slight humor the boss battles were great, if only the game was longer. also, i liked the on land levels. they make good multiplayer. Full Review »
  3. The on-rail shooter levels gave me everything I hoped for. Beautiful graphics, smooth controls, plenty of enemies to shoot at (and Slippy getting shot at, like always), and challenging bosses. Unfortunately, if I remember correctly, there were only 3 of them. Wing riding was was a creative new addition, but there were only 2 levels with that, too. The rest are ground levels, for which the controls I found to be, frankly, lacking. It was a good idea, but they simply didn't execute it properly. One thing that helped the game overall was it's epic soundtrack. So to wrap it up, they needed a greater emphasis on traditional rail shooter levels, less ground levels, AND better controls for them. Full Review »