- Publisher: Nintendo
- Release Date: Feb 14, 2005
- Critic Score
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90While certainly not perfect – the game is short and could have benefited greatly from LAN or online multiplayer support – there really isn't a more versatile arcade-style shooter for the GameCube system.
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70Undone by the clunky and unpolished on-foot missions. Star Fox: Assault is a missed opportunity for the developers to resurrect the series, which means you probably should give this a miss too.
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50If it was ten solid levels of proper Star Fox space combat delivered with the same degree of glorious detail and a challenge that rose from the promising double boss-fight climax of the second section to the kind of crescendo Star Fox reached at its peak then they would fit like silk gloves.
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50At medium difficulty, it takes five hours or less to blow through, and considering its other missteps, that's just not enough to recommend Starfox: Assault for purchase.
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Features some of the best graphics ever seen on the GameCube and an over-the-top orchestrated score that gives new meaning to the word "epic." The only thing restraining Assault from being a blockbuster title is the lack of online play and extremely short story mode.
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87It can be beaten in a couple hours on Bronze difficulty, then Silver and Gold fall not long after that. It is a roller coaster ride of pretty graphics and interesting characters.
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This kind of game could have been a lot of fun online, but Nintendo apparently doesn't see it that way. At the very least a system-link mode would have been a welcome addition.
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80Peppering enemy ships with lasers and smart bombs while navigating trench runs is white-knuckle fun.
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80A satisfying and enjoyable experience, a must-have for GameCube owners and hardcore fans who crave the kind of bang-bang shoot-'em-up action that made SF64 a classic.
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80Recommended and encouraged, even if it is too darn short.
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80The physics, the color combinations, the cut-scenes are just flawless.
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One other distraction to the proceedings is the inane squad chatter that constantly streams in.
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78Why did Namco have to mess with the tried-and-tested formula? Subdued and, frankly, disappointing. [GamesMaster]
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77A mixed bag of fun. When you're in the cockpit of your Arwing you'll forget where the time went, but drop you onto the ground and you'll be asking "are we done yet?" within minutes.
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75Yes, it feels thin compared to fifty-hour role-playing games and branching platformers that let players choose their own paths. But it's fast and furious; we even get to fly our own spaceships and yell "Ka-pow!" at no one in particular. What more could a ten-year-old boy want?
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75If you can overlook the minor inadequacies found in the control scheme and don't mind a game that is rather short in terms of length and difficulty, than Star Fox: Assault is certainly a game you'll enjoy!
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73The game has its heart in the right place and provides some entertaining moments, but Assault doesn't quite measure up to the pedigree of its namesake.
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It has a truly epic feel, buoyed by fantastic graphics and a rousing, orchestral soundtrack. Star Fox Assault succeeds where most games fail: It's simply exhilarating to play, despite its flaws. [March 2005, p.132]
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72And for the love of all that's holy, get some decent voice actors next time.
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70Through the game's opening sequence will rekindle your love for the franchise, only to have it betrayed by the shoddy control and repetitive play of successive levels. And the multiplayer, while dishing out mild entertainment, wears thin excessively fast.
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70It has some good stages and good production values. Unfortunately, when for half the game the player is surly thinking, "Oh no! I'm on the ground again.", it does not speak well for the overall package.
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The most damaging change in the series is the overwhelming focus on ground exploration.
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70Probably the worst Star Fox game released to date – but that doesn't necessarily make it an irredeemably bad game. It is still a shame, however, to see that Star Fox: Assault has been in development for about three years and this is the result.
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This entire concept is ridiculous. Why, oh why is your team so rubbish? Falco is supposed to be an 'Ace Pilot' for crying out loud. Your team is supposed to be the galaxy's last, best hope, yet they can't even shoot more than two enemies on any given level. They may as well not even be there and save us the worry.
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67Everything that is good about the game (the flight missions, the refurbished musical score) stems from the original Star Fox. What Namco tried to do with the on-foot missions makes me wonder why purists are arguing that the series hasn't evolved enough.
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66Despite its flaws, any fan of Star Fox should play through Star Fox Assault, but don't be too quick to pawn off your copy of "Star Fox 64" on eBay.
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65Recommend for split screen multiplayer, otherwise wait for a price drop.
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60Far from being the next generation of Star Fox game.
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59A major disappointment.
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55As fertile a ground as the flight combat genre is for quality gameplay, this falls short of the target. Even more depressing is that this was a franchise that in the previous generation was considered an A-List series, but now is a strictly average game.